881 resultados para Automated negotiation


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Notification Services mediate between information publishers and consumers that wish to subscribe to periodic updates. In many cases, however, there is a mismatch between the dissemination of these updates and the delivery preferences of the consumer, often in terms of frequency of delivery, quality, etc. In this paper, we present an automated negotiation engine that identifies mutually acceptable terms; we study its performance, and discuss its application to a Grid Notification Service. We also demonstrate how the negotiation engine enables users to control the Quality of Service levels they require.

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Notification Services mediate between information publishers and consumers that wish to subscribe to periodic updates. In many cases, however, there is a mismatch between the dissemination of these updates and the delivery preferences of the consumer, often in terms of frequency of delivery, quality, etc. In this paper, we present an automated negotiation engine that identifies mutually acceptable terms; we study its performance, and discuss its application to a Grid Notification Service. We also demonstrate how the negotiation engine enables users to control the Quality of Service levels they require.

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With the recent regulatory reforms in a number of countries, railways resources are no longer managed by a single party but are distributed among different stakeholders. To facilitate the operation of train services, a train service provider (SP) has to negotiate with the infrastructure provider (IP) for a train schedule and the associated track access charge. This paper models the SP and IP as software agents and the negotiation as a prioritized fuzzy constraint satisfaction (PFCS) problem. Computer simulations have been conducted to demonstrate the effects on the train schedule when the SP has different optimization criteria. The results show that by assigning different priorities on the fuzzy constraints, agents can represent SPs with different operational objectives.

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Many automated negotiation models have been developed to solve the conflict in many distributed computational systems. However, the problem of finding win-win outcome in multiattribute negotiation has not been tackled well. To address this issue, based on an evolutionary method of multiobjective optimization, this paper presents a negotiation model that can find win-win solutions of multiple attributes, but needs not to reveal negotiating agents' private utility functions to their opponents or a third-party mediator. Moreover, we also equip our agents with a general type of utility functions of interdependent multiattributes, which captures human intuitions well. In addition, we also develop a novel time-dependent concession strategy model, which can help both sides find a final agreement among a set of win-win ones. Finally, lots of experiments confirm that our negotiation model outperforms the existing models developed recently. And the experiments also show our model is stable and efficient in finding fair win-win outcomes, which is seldom solved in the existing models. © 2012 Wiley Periodicals, Inc.

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Automated negotiation systems can do better than human being in many aspects, and thus are applied into many domains ranging from business to computer science. However, little work about automating negotiation of complex business contract has been done so far although it is a kind of the most important negotiation in business. In order to address this issue, in this paper we developed an automated system for this kind of negotiation. This system is based on the principled negotiation theory, which is the most effective method of negotiation in the domain of business. The system is developed as a knowledge-based one because a negotiating agent in business has to be economically intelligent and capable of making effective decisions based on business experiences and knowledge. Finally, the validity of the developed system is shown in a real negotiation scenario where on behalf of human users, the system successfully performed a negotiation of a complex business contract between a wholesaler and a retailer. © 2013 Springer-Verlag Berlin Heidelberg.

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Peut-être mieux connu sous son appellation anglaise d' «online dispute resolution» ou ODR, le règlement en ligne des différends réfère à la migration, vers Internet, des modes alternatifs de résolution des conflits, dont font entre autres partie la négociation, la conciliation, la médiation et l'arbitrage. Cet article présente d'abord brièvement les quatre procédés d'ODR les plus souvent rencontrés en pratique, soit la négociation  automatisée, la négociation en ligne assistée par ordinateur, la médiation en ligne et l'arbitrage en ligne. Il examine ensuite les types de conflits qui trouvent actuellement une solution par l'entremise de l'Internet, conflits qui peuvent naître aussi bien sur la Toile qu'hors ligne. On y aborde, en troisième lieu, les avantages de la résolution en ligne des litiges, lesquels ont trait à la modicité, la rapidité, la souplesse et la convivialité, en insistant sur l'attrait tout particulier que cette nouvelle forme de justice présente pour les conflits résultant de la cyberconsommation. Puis, après un survol des arguments les plus souvent cités à l'encontre du règlement électronique des différends, on fait état du phénomène d'institutionnalisation de la résolution en ligne, qui investit aujourd'hui les cours de justice.

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La protection des renseignements personnels est au cœur des préoccupations de tous les acteurs du Web, commerçants ou internautes. Si pour les uns trop de règles en la matière pourraient freiner le développement du commerce électronique, pour les autres un encadrement des pratiques est essentiel à la protection de leur vie privée. Même si les motivations de chacun sont divergentes, le règlement de cette question apparaît comme une étape essentielle dans le développement du réseau. Le Platform for Privacy Preference (P3P) propose de contribuer à ce règlement par un protocole technique permettant la négociation automatique, entre l’ordinateur de l’internaute et celui du site qu’il visite, d’une entente qui encadrera les échanges de renseignements. Son application pose de nombreuses questions, dont celle de sa capacité à apporter une solution acceptable à tous et surtout, celle du respect des lois existantes. La longue et difficile élaboration du protocole, ses dilutions successives et sa mise en vigueur partielle témoignent de la difficulté de la tâche à accomplir et des résistances qu’il rencontre. La première phase du projet se limite ainsi à l’encodage des politiques de vie privée des sites et à leur traduction en termes accessibles par les systèmes des usagers. Dans une deuxième phase, P3P devrait prendre en charge la négociation et la conclusion d’ententes devant lier juridiquement les parties. Cette tâche s’avère plus ardue, tant sous l’angle juridique que sous celui de son adaptation aux us et coutumes du Web. La consolidation des fonctions mises en place dans la première version apparaît fournir une solution moins risquée et plus profitable en écartant la possible conclusion d’ententes incertaines fondées sur une technique encore imparfaite. Mieux éclairer le consentement des internautes à la transmission de leurs données personnelles par la normalisation des politiques de vie privée pourrait être en effet une solution plus simple et efficace à court terme.

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Automated negotiation is widely applied in various domains. However, the development of such systems is a complex knowledge and software engineering task. So, a methodology there will be helpful. Unfortunately, none of existing methodologies can offer sufficient, detailed support for such system development. To remove this limitation, this paper develops a new methodology made up of: (1) a generic framework (architectural pattern) for the main task, and (2) a library of modular and reusable design pattern (templates) of subtasks. Thus, it is much easier to build a negotiating agent by assembling these standardised components rather than reinventing the wheel each time. Moreover, since these patterns are identified from a wide variety of existing negotiating agents (especially high impact ones), they can also improve the quality of the final systems developed. In addition, our methodology reveals what types of domain knowledge need to be input into the negotiating agents. This in turn provides a basis for developing techniques to acquire the domain knowledge from human users. This is important because negotiation agents act faithfully on the behalf of their human users and thus the relevant domain knowledge must be acquired from the human users. Finally, our methodology is validated with one high impact system.

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Media content personalisation is a major challenge involving viewers as well as media content producer and distributor businesses. The goal is to provide viewers with media items aligned with their interests. Producers and distributors engage in item negotiations to establish the corresponding service level agreements (SLA). In order to address automated partner lookup and item SLA negotiation, this paper proposes the MultiMedia Brokerage (MMB) platform, which is a multiagent system that negotiates SLA regarding media items on behalf of media content producer and distributor businesses. The MMB platform is structured in four service layers: interface, agreement management, business modelling and market. In this context, there are: (i) brokerage SLA (bSLA), which are established between individual businesses and the platform regarding the provision of brokerage services; and (ii) item SLA (iSLA), which are established between producer and distributor businesses about the provision of media items. In particular, this paper describes the negotiation, establishment and enforcement of bSLA and iSLA, which occurs at the agreement and negotiation layers, respectively. The platform adopts a pay-per-use business model where the bSLA define the general conditions that apply to the related iSLA. To illustrate this process, we present a case study describing the negotiation of a bSLA instance and several related iSLA instances. The latter correspond to the negotiation of the Electronic Program Guide (EPG) for a specific end viewer.

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Timely feedback is a vital component in the learning process. It is especially important for beginner students in Information Technology since many have not yet formed an effective internal model of a computer that they can use to construct viable knowledge. Research has shown that learning efficiency is increased if immediate feedback is provided for students. Automatic analysis of student programs has the potential to provide immediate feedback for students and to assist teaching staff in the marking process. This paper describes a “fill in the gap” programming analysis framework which tests students’ solutions and gives feedback on their correctness, detects logic errors and provides hints on how to fix these errors. Currently, the framework is being used with the Environment for Learning to Programming (ELP) system at Queensland University of Technology (QUT); however, the framework can be integrated into any existing online learning environment or programming Integrated Development Environment (IDE)