994 resultados para Action representation


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We investigated the purported association between developmental changes in grip selection planning and improvements in an individual’s capacity to represent action at an internal level (i.e., motor imagery). Participants were groups of healthy children aged 6-7 years and 8-12 years respectively, while a group of adolescents (13-17 years) and adults (18-34 years) allowed for consideration of childhood development in the broader context of motor maturation. A group of children aged 8-12 years with probable DCD (pDCD) was included as a reference group for atypical motor development. Participants’ proficiency to generate and/or engage internal action representations was inferred from performance on the hand rotation task, a well-validated measure of motor imagery. A grip selection task designed to elicit the end-state comfort (ESC) effect provided a window into the integrity of grip selection planning. Consistent with earlier accounts, the efficiency of grip selection planning followed a non-linear developmental progression in neurotypical individuals. As expected, analysis confirmed that these developmental improvements were predicted by an increased capacity to generate and/or engage internal action representations. The profile of this association remained stable throughout the (typical) developmental spectrum. These findings are consistent with computational accounts of action planning that argue that internal action representations are associated with the expression and development of grip selection planning across typical development. However, no such association was found for our sample of children with pDCD, suggesting that individuals with atypical motor skill may adopt an alternative, sub-optimal strategy to plan their grip selection compared to their same-age control peers.

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Previous studies have demonstrated that non-demented Parkinson's disease (PD) patients have a specific impairment of verb production compared with noun generation. One interpretation of this deficit suggested the influence of striato-frontal dysfunction on action-related verb processing. The aim of our study was to investigate cerebral changes after motor improvement due to dopaminergic medication on the neural circuitry supporting action representation in the brain as mediated by verb generation and motor imagery in PD patients. Functional magnetic resonance imaging on 8 PD patients in "ON" dopaminergic treatment state (DTS) and in "OFF" DTS was used to explore the brain activity during three different tasks: Object Naming (ObjN), Generation of Action Verbs (GenA) in which patients were asked to overtly say an action associated with a picture and mental simulation of action (MSoA) was investigated by asking subjects to mentally simulate an action related to a depicted object. The distribution of brain activities associated with these tasks whatever DTS was very similar to results of previous studies. The results showed that brain activity related to semantics of action is modified by dopaminergic treatment in PD patients. This cerebral reorganisation concerns mainly motor and premotor cortex suggesting an involvement of the putaminal motor loop according to the "motor" theory of verb processing.

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We investigated the purported association between developmental changes in the efficiency of online reaching corrections and improved action representation. Younger children (6-7years), older children (8-12years), adolescents (13-17years), and young adults (18-24years) completed a double-step reaching paradigm and a motor imagery task. Results showed similar nonlinear performance improvements across both tasks, typified by substantial changes in efficiency after 6 or 7years followed by incremental improvements. Regression showed that imagery ability significantly predicted reaching efficiency and that this association stayed constant across age. Findings provide the first empirical evidence that more efficient online control through development is predicted, partly, by improved action representation.

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This research suggests that internal ‘neural’ action representations may subserve the development of important motor functions and, where impaired or delayed, may be associated with atypical function. This knowledge provides critical validation of current motor control theories and is central to our understanding of the neuro-cognitive basis of motor development.

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In this paper we present XSAMPL3D, a novel language for the high-level representation of actions performed on objects by (virtual) humans. XSAMPL3D was designed to serve as action representation language in an imitation-based approach to character animation: First, a human demonstrates a sequence of object manipulations in an immersive Virtual Reality (VR) environment. From this demonstration, an XSAMPL3D description is automatically derived that represents the actions in terms of high-level action types and involved objects. The XSAMPL3D action description can then be used for the synthesis of animations where virtual humans of different body sizes and proportions reproduce the demonstrated action. Actions are encoded in a compact and human-readable XML-format. Thus, XSAMPL3D describtions are also amenable to manual authoring, e.g. for rapid prototyping of animations when no immersive VR environment is at the animator's disposal. However, when XSAMPL3D descriptions are derived from VR interactions, they can accomodate many details of the demonstrated action, such as motion trajectiories,hand shapes and other hand-object relations during grasping. Such detail would be hard to specify with manual motion authoring techniques only. Through the inclusion of language features that allow the representation of all relevant aspects of demonstrated object manipulations, XSAMPL3D is a suitable action representation language for the imitation-based approach to character animation.

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In this article, a new methodology is presented to obtain representation models for a priori relation z = u(x1, x2, . . . ,xn) (1), with a known an experimental dataset zi; x1i ; x2i ; x3i ; . . . ; xni i=1;2;...;p· In this methodology, a potential energy is initially defined over each possible model for the relationship (1), what allows the application of the Lagrangian mechanics to the derived system. The solution of the Euler–Lagrange in this system allows obtaining the optimal solution according to the minimal action principle. The defined Lagrangian, corresponds to a continuous medium, where a n-dimensional finite elements model has been applied, so it is possible to get a solution for the problem solving a compatible and determined linear symmetric equation system. The computational implementation of the methodology has resulted in an improvement in the process of get representation models obtained and published previously by the authors.

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O presente trabalho de pesquisa tem por objetivo a análise do processo coletivo no modelo representativo de interesses. Busca-se, inicialmente, além de trazer algumas considerações históricas sobre o direito de conduzir o processo coletivo, estabelecer as distinções que podem e devem ser feitas entre a representação judicial de pessoas, típica das relações interindividuais, e a representação judicial de interesses, aplicável no campo do processo coletivo. A partir desta premissa, será demonstrado que as discussões nefrálgicas incidentes sobre os institutos da legitimidade e da representatividade adequada decorrem da imprópria adoção do modelo representativo de pessoas, no campo do processo coletivo. Ao final, conclui-se que o processo coletivo só terá a utilidade, a efetividade e o alcance estabelecidos pela Carta Constitucional, até mesmo para a denominada ação coletiva passiva, quando perdermos o fascínio pelo individualismo e enfrentarmos o processo coletivo como sendo verdadeiramente um processo de massa e de representação de interesses.

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Il a été suggéré que la similarité physique entre un observateur et une action observée facilite la perception et la compréhension d’action. Par exemple, l’observation d’un acteur exécutant des gestes de la main ayant une signification culturelle est associée à une augmentation de l’excitabilité corticospinale lorsque les deux individus sont de la même ethnicité (Molnar-Szakacs et al., 2007). La perception tactile serait également facilitée lorsqu’un individu regarde un modèle de sa propre race être touché (Serino et al., 2009), tandis que des études en imagerie cérébrale fonctionnelle suggèrent la présence d’activations plus importantes dans le cortex cingulaire lorsqu’un sujet observe une personne de son propre groupe racial ressentir de la douleur (Xu et al., 2009). Certaines études ont lié ces résultats à un mécanisme de résonance motrice, possiblement associé au système des neurones miroirs (SNM), suggérant que la représentation de l’action dans les aires motrices est facilitée par la similarité physique. Toutefois, la grande majorité des stimuli utilisés dans ces études comportent une composante émotionnelle ou culturelle pouvant masquer les effets purement moteurs liant la similarité physique à un mécanisme de résonance motrice. De plus, la sélectivité de l’activation du SNM face à des stimuli biologiques a récemment été remise en question en raison de biais méthodologiques. La présente thèse présente trois études visant à évaluer l’effet de la similarité physique et des caractéristiques biologiques d’un mouvement sur la résonance motrice à l’aide de mesures comportementales et neurophysiologiques. À cet effet, l’imitation automatique de mouvements de la main, l’excitabilité corticospinale et la désynchronisation du rythme électroencéphalographique mu ont servi de marqueurs de l’activité du SNM. Dans les trois études présentées, la couleur de la peau et l’aspect biologique du stimulus observé ou imité ont été systématiquement manipulés. Nos données confirment la sélectivité du SNM pour le mouvement biologique en démontrant une réponse imitative plus rapide et une désynchronisation du rythme mu plus prononcée lors de la présentation de stimuli biologiques comparativement à des stimuli non-biologiques répliquant les aspects physiques du mouvement humain. Les deux mêmes mesures montrent une réponse neurophysiologique et comportementale équivalente lorsque l’action est exécutée par un agent de couleur similaire ou dissimilaire au participant. Nous rapportons aussi un effet surprenant de la similarité physique sur l’excitabilité corticospinale, où l’observation d’une action exécutée par un agent de couleur différente est associée à une activation plus grande du cortex moteur primaire droit de participants de sexe féminin. Prises dans leur ensemble, ces données suggèrent que la similarité physique avec une action observée ne module généralement pas l’activité du SNM au niveau des aires sensorimotrices en l’absence de composantes culturelles et émotionnelles. De plus, les résultats présentés suggèrent que le SNM est sélectif au mouvement biologique plutôt qu’à l’aspect kinématique du mouvement.

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L’action humaine dans une séquence vidéo peut être considérée comme un volume spatio- temporel induit par la concaténation de silhouettes dans le temps. Nous présentons une approche spatio-temporelle pour la reconnaissance d’actions humaines qui exploite des caractéristiques globales générées par la technique de réduction de dimensionnalité MDS et un découpage en sous-blocs afin de modéliser la dynamique des actions. L’objectif est de fournir une méthode à la fois simple, peu dispendieuse et robuste permettant la reconnaissance d’actions simples. Le procédé est rapide, ne nécessite aucun alignement de vidéo, et est applicable à de nombreux scénarios. En outre, nous démontrons la robustesse de notre méthode face aux occultations partielles, aux déformations de formes, aux changements d’échelle et d’angles de vue, aux irrégularités dans l’exécution d’une action, et à une faible résolution.

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Recent evidence indicates that the ability to correct reaching movements in response to unexpected target changes (i.e., online control) is reduced in children with developmental coordination disorder (DCD). Recent computational modeling of human reaching suggests that these inefficiencies may result from difficulties generating and/or monitoring internal representations of movement. This study was the first to test this putative relationship empirically. We did so by investigating the degree to which the capacity to correct reaching mid-flight could be predicted by motor imagery (MI) proficiency in a sample of children with probable DCD (pDCD). Thirty-four children aged 8 to 12 years (17 children with pDCD and 17 age-matched controls) completed the hand rotation task, a well-validated measure of MI, and a double-step reaching task (DSRT), a protocol commonly adopted to infer one's capacity for correcting reaching online. As per previous research, children with pDCD demonstrated inefficiencies in their ability to generate internal action representations and correct their reaching online, demonstrated by inefficient hand rotation performance and slower correction to the reach trajectory following unexpected target perturbation during the DSRT compared to age-matched controls. Critically, hierarchical moderating regression demonstrated that even after general reaching ability was controlled for, MI efficiency was a significant predictor of reaching correction efficiency, a relationship that was constant across groups. Ours is the first study to provide direct pilot evidence in support of the view that a decreased capacity for online control of reaching typical of DCD may be associated with inefficiencies generating and/or using internal representations of action.

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The objective of this work was to access and understand the teaching social representation (MOSCOVICI, 2005) for the teachers of the children education and fundamental education at Queimadas city, Paraíba. We assume that one representation that allows the teacher to name its profession and to act on it, is a derivative of regularities that are expressed by means of a habitus (BOURDIEU, 1983a), generative matrix of perception and action. This teaching habitus is originated from the experiences and the trajectories of social and professional life of the group. Therefore, from some variables, we tried to access the profile of the group of teachers studied and to get closer of their life style to understand their profession choice and the teaching social representation for this group. In this research, it was used four data sources: a) the questionnaires of characterization; b) the questionnaires of practices and meanings; c) the experience reports and; d) the interviews in depth. The analysis of the data collected was done by means of the simple statistics (frequency), the intersection of variables through cross tables and, the thematic analysis of the contents. The results show that there is a lightly homogeneous group in terms of its social origin and its life style, moreover, they conduct to an overlap between this origin/style and the professional choice. On the other hand, the teacher representation is multi-dimensional such that, all dimensions intercept and articulate with each other to provide a concise teacher representation. They are four dimensions: love and care, help and donation, teaching and learning and, sacrifice and hope. The elements of the teacher representation are substantiated in the schemes of perception and appreciation of the group, in the regularities and life experiences in the context of religion, family, gender and profession. In these regularities we find the elements that comprise the teaching habitus which drives perception and action, representation and daily practice of these teachers. The teaching social representation is still perceived as a threshold for the professional identity of the group of teachers considered. We also observed that there are signs of changes in the practices used by these professionals since they graduate from the course of pedagogy. However, it is not possible to say that these changes are isolated or they lead to a transformation in the teaching habitus or the teaching social representation

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Human action recognition is an important problem in computer vision, which has been applied to many applications. However, how to learn an accurate and discriminative representation of videos based on the features extracted from videos still remains to be a challenging problem. In this paper, we propose a novel method named low-rank representation based action recognition to recognize human actions. Given a dictionary, low-rank representation aims at finding the lowestrank representation of all data, which can capture the global data structures. According to its characteristics, low-rank representation is robust against noises. Experimental results demonstrate the effectiveness of the proposed approach on several publicly available datasets.