854 resultados para Arquitetura de computador


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There is a need for multi-agent system designers in determining the quality of systems in the earliest phases of the development process. The architectures of the agents are also part of the design of these systems, and therefore also need to have their quality evaluated. Motivated by the important role that emotions play in our daily lives, embodied agents researchers have aimed to create agents capable of producing affective and natural interaction with users that produces a beneficial or desirable result. For this, several studies proposing architectures of agents with emotions arose without the accompaniment of appropriate methods for the assessment of these architectures. The objective of this study is to propose a methodology for evaluating architectures emotional agents, which evaluates the quality attributes of the design of architectures, in addition to evaluation of human-computer interaction, the effects on the subjective experience of users of applications that implement it. The methodology is based on a model of well-defined metrics. In assessing the quality of architectural design, the attributes assessed are: extensibility, modularity and complexity. In assessing the effects on users' subjective experience, which involves the implementation of the architecture in an application and we suggest to be the domain of computer games, the metrics are: enjoyment, felt support, warm, caring, trust, cooperation, intelligence, interestingness, naturalness of emotional reactions, believabiliy, reducing of frustration and likeability, and the average time and average attempts. We experimented with this approach and evaluate five architectures emotional agents: BDIE, DETT, Camurra-Coglio, EBDI, Emotional-BDI. Two of the architectures, BDIE and EBDI, were implemented in a version of the game Minesweeper and evaluated for human-computer interaction. In the results, DETT stood out with the best architectural design. Users who have played the version of the game with emotional agents performed better than those who played without agents. In assessing the subjective experience of users, the differences between the architectures were insignificant

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Pós-graduação em Engenharia Elétrica - FEIS

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The objective of this paper is show the development of an Eletronic Control Unit (ECU) for Baja-SAE vehicles from its requirements to final implementation. An ECU for Baja-SAE vehicles is made of electric and electronic circuits (appropriated to the hostile situations of an off-road competition) able to make important measurements for the running or stand-by vehicle performance. For this development, some concepts were studied: embedded electronics concepts (mainly microcontrollers and data acquisition circuits) and sensoring. Both the studies were made considering the off-road environment. After these initial studies, the elaboration of the basics hardware and software (under simulations) has begun, and this elaboration objectives maximum performance and low implementation cost. After the theorical studies, basic definition of the hardware and software’s architectures and simulations, the printed circuit boards (PCB) were made, as exhaustive tests in these boards for debugging and verify if the boards work well. Once the system was tested in the university, it ran into a regional Southeast competition in 2010, that definitely proved the efficiency of the whole system

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This paper tries, across research, books, magazines and charts that relate to the architecture of today, establishing a direction as to the technological advances that may be involved in the architecture project. Such that the configuration space has flexibility to meet the basic architectural principles and the wishes of the user, who should participate as a key character of the decisions of spatialization - interface. Both the personal point of view of their social relations within the housing, and the functional environments equipped and qualified to meet expectations during its use. Respecting the power of free choice of human beings, not to put yourself to the detriment by excessive use of technology. And still look for ways to integrate the individual to society connected to your network - home. Keywords: interface, information, technology, space flexibility

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Given the exponential growth in the spread of the virus world wide web (Internet) and its increasing complexity, it is necessary to adopt more complex systems for the extraction of malware finger-prints (malware fingerprints - malicious software; is the name given to extracting unique information leading to identification of the virus, equivalent to humans, the fingerprint). The architecture and protocol proposed here aim to achieve more efficient fingerprints, using techniques that make a single fingerprint enough to compromise an entire group of viruses. This efficiency is given by the use of a hybrid approach of extracting fingerprints, taking into account the analysis of the code and the behavior of the sample, so called viruses. The main targets of this proposed system are Polymorphics and Metamorphics Malwares, given the difficulty in creating fingerprints that identify an entire family from these viruses. This difficulty is created by the use of techniques that have as their main objective compromise analysis by experts. The parameters chosen for the behavioral analysis are: File System; Records Windows; RAM Dump and API calls. As for the analysis of the code, the objective is to create, in binary virus, divisions in blocks, where it is possible to extract hashes. This technique considers the instruction there and its neighborhood, characterized as being accurate. In short, with this information is intended to predict and draw a profile of action of the virus and then create a fingerprint based on the degree of kinship between them (threshold), whose goal is to increase the ability to detect viruses that do not make part of the same family

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Este texto pretende discutir a importância do desenho à mão livre no processo projetivo arquitetônico inserido no contexto da era digital, por meio do uso das mesas digitais, comumente chamadas de tablets. A relevância desta discussão consiste em identificar como os desenhos feitos com tablets mantêm a percepção e o traço individual de cada pessoa. Pretende-se, com isto, não apenas rever e atualizar as disciplinas de desenho nos cursos de arquitetura, suas práticas e seus procedimentos, mas também, discutir o papel da linguagem e representação – analógica ou digital – e sua integração com outras disciplinas. São apresentadas algumas considerações sobre o uso dessa ferramenta nas seguintes disciplinas: História da Arquitetura e Urbanismo, Paisagismo e Projeto, ministradas no Instituto de Arquitetura e Urbanismo da Universidade de São Paulo, Brasil. As tablets são apresentadas como um meio de conexão entre o projeto analógico e digital, capazes de capturar a pressão e a velocidade do traço, aproximando a potencialidade e racionalidade do processo feito no computador com o gesto criativo do desenho à mão livre, resultando em uma sinergia entre essas duas linguagens.

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The Amyotrophic Lateral Sclerosis (ALS) is a neurodegenerative disease characterized by progressive muscle weakness that leads the patient to death, usually due to respiratory complications. Thus, as the disease progresses the patient will require noninvasive ventilation (NIV) and constant monitoring. This paper presents a distributed architecture for homecare monitoring of nocturnal NIV in patients with ALS. The implementation of this architecture used single board computers and mobile devices placed in patient’s homes, to display alert messages for caregivers and a web server for remote monitoring by the healthcare staff. The architecture used a software based on fuzzy logic and computer vision to capture data from a mechanical ventilator screen and generate alert messages with instructions for caregivers. The monitoring was performed on 29 patients for 7 con-tinuous hours daily during 5 days generating a total of 126000 samples for each variable monitored at a sampling rate of one sample per second. The system was evaluated regarding the rate of hits for character recognition and its correction through an algorithm for the detection and correction of errors. Furthermore, a healthcare team evaluated regarding the time intervals at which the alert messages were generated and the correctness of such messages. Thus, the system showed an average hit rate of 98.72%, and in the worst case 98.39%. As for the message to be generated, the system also agreed 100% to the overall assessment, and there was disagreement in only 2 cases with one of the physician evaluators.

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The Amyotrophic Lateral Sclerosis (ALS) is a neurodegenerative disease characterized by progressive muscle weakness that leads the patient to death, usually due to respiratory complications. Thus, as the disease progresses the patient will require noninvasive ventilation (NIV) and constant monitoring. This paper presents a distributed architecture for homecare monitoring of nocturnal NIV in patients with ALS. The implementation of this architecture used single board computers and mobile devices placed in patient’s homes, to display alert messages for caregivers and a web server for remote monitoring by the healthcare staff. The architecture used a software based on fuzzy logic and computer vision to capture data from a mechanical ventilator screen and generate alert messages with instructions for caregivers. The monitoring was performed on 29 patients for 7 con-tinuous hours daily during 5 days generating a total of 126000 samples for each variable monitored at a sampling rate of one sample per second. The system was evaluated regarding the rate of hits for character recognition and its correction through an algorithm for the detection and correction of errors. Furthermore, a healthcare team evaluated regarding the time intervals at which the alert messages were generated and the correctness of such messages. Thus, the system showed an average hit rate of 98.72%, and in the worst case 98.39%. As for the message to be generated, the system also agreed 100% to the overall assessment, and there was disagreement in only 2 cases with one of the physician evaluators.

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BRITTO, Ricardo S.; MEDEIROS, Adelardo A. D.; ALSINA, Pablo J. Uma arquitetura distribuída de hardware e software para controle de um robô móvel autônomo. In: SIMPÓSIO BRASILEIRO DE AUTOMAÇÃO INTELIGENTE,8., 2007, Florianópolis. Anais... Florianópolis: SBAI, 2007.

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BRITTO, Ricardo S.; MEDEIROS, Adelardo A. D.; ALSINA, Pablo J. Uma arquitetura distribuída de hardware e software para controle de um robô móvel autônomo. In: SIMPÓSIO BRASILEIRO DE AUTOMAÇÃO INTELIGENTE,8., 2007, Florianópolis. Anais... Florianópolis: SBAI, 2007.

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Analisa em que grau os elementos, métodos e artefatos preconizados pela arquitetura corporativa podem ser adequados ao processo de gestão estratégica na Câmara dos Deputados da República Federativa do Brasil. Essa adequabilidade se dá na medida em que houver o aproveitamento de esforço desprendido na implantação da gestão estratégica, em termos de criação de cultura organizacional, de aproveitamento de metodologias e artefatos já utilizados, e simultaneamente permitir sua evolução ao responder questões não atendidas pelo atual modelo. São descritos os principais conceitos relacionados à arquitetura corporativa e os modelos de referência Zachman e TOGAF 9.1, incluindo o processo de desenvolvimento da arquitetura - ADM (Architecture Development Method), bem como o Metamodelo de Conteúdos. Também são apresentados conceitos relacionados ao planejamento estratégico e formulação da estratégia, o Balanced Scorecard - BSC e o processo de Gestão Estratégica construído e utilizado na Câmara dos Deputados. Para se relacionar os elementos da Gestão Estratégica da Câmara dos Deputados com os elementos preconizados pelo modelo TOGAF 9.1, construiu-se uma tabela com a relação entre as entidades previstas no modelo TOGAF 9.1 e práticas da Gestão Estratégica da Câmara dos Deputados. Para avaliar o grau de contribuição da arquitetura corporativa para enfrentar questões ainda não resolvidas na gestão estratégica daquela instituição, elaborou-se um quadro contendo a relação entre as questões estratégicas e artefatos do modelo TOGAF 9.1 que endereçam essas questões. Para facilitar o entendimento das entidades do Metamodelo de Conteúdos, elaborou-se um glossário com os termos utilizados neste componente do TOGAF 9.1. Concluiu-se pela adequação da arquitetura corporativa ao processo de gestão estratégica da Câmara dos Deputados, de acordo com os critérios definidos previamente.

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Proposta de melhoria do Serviço de Intercâmbio da Biblioteca da Câmara dos Deputados a partir da adoção de um novo modelo balizado pela Arquitetura da Informação e que contemple os recursos tecnológicos atualmente disponíveis. Dentre as justificativas para esta proposta estão a necessidade de modernização para manutenção do serviço, um dos pilares do desenvolvimento de coleções; e o alinhamento deste serviço ao comportamento do usuário pela busca de informação, que vem mudando após o advento da internet. A pesquisa é do tipo exploratória que apresenta a revisão de literatura como base para a fundamentação teórica, na qual são discutidos os aspectos teóricos do desenvolvimento de coleções na modalidade de aquisição por doação, realizada por meio do serviço de intercâmbio entre as bibliotecas. No procedimento metodológico foi feito um estudo no Serviço de Intercâmbio da Biblioteca da Câmara dos Deputados para obter os dados estatísticos que quantificam essa atividade. Foi elaborado um questionário, e enviado as 14 bibliotecas da Rede RVBI para conhecer o funcionamento do serviço de intercâmbio em cada uma delas. Com base nas respostas advindas do questionário foi sugerida a criação de um catálogo coletivo de acesso público via web, nos moldes do Portal Estante Virtual, para centralizar e gerenciar as atividades de intercâmbio de publicações. Os objetivos do catálogo são centralizar as informações e substituir um serviço pouco automatizado nas bibliotecas, outros objetivos do catálogo são agilizar a troca de publicações entre bibliotecas, propiciar economia de espaço, de recursos humanos e financeiros ao otimizar as rotinas e promover a democratização das listas de doações para um número maior de bibliotecas.