3 resultados para EFFECTOR

em AMS Tesi di Laurea - Alm@DL - Università di Bologna


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Ho progettato un sistema semi automatico per il disimballo di bobine di film plastico formato da una rulliera motorizzata, una catenaria a denti di cane, un dispenser di euro pallet e una pinza end-effector. Inoltre mi sono concentrato sullo studio della logistica dei carrelli elevatori dell'azienda, producendo una mappatura dettagliata per individuare percorsi anomali o inefficienze. Prima di dedicarmi a modellazione 3D e calcoli, ho cercato di reperire più informazioni possibili che mi potessero aiutare ad ottenere un prodotto che rispondesse a tutte le specifiche richieste. Per individuare le caratteristiche progettuali su cui concentrarmi ho elaborato delle tabelle QFD, compilate assieme agli operatori addetti al disimballo, ottenendo così un’oggettiva priorità sulle funzioni necessarie. La progettazione ha portato ad un macchinario sicuramente competitivo che risponde a pieno alle funzioni richieste, nei tempi e nei modi dettati dall’azienda.

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An industrial manipulator equipped with an automatic clay extruder is used to realize a machine that can manufacture additively clay objects. The desired geometries are designed by means of a 3D modeling software and then sliced in a sequence of layers with the same thickness of the extruded clay section. The profiles of each layer are transformed in trajectories for the extruder and therefore for the end-effector of the manipulator. The goal of this thesis is to improve the algorithm for the inverse kinematic resolution and the integration of the routine within the development software that controls the machine (Rhino/Grasshopper). The kinematic model is described by homogeneous transformations, adopting the Denavit-Hartenberg standard convention. The function is implemented in C# and it has been preliminarily tested in Matlab. The outcome of this work is a substantial reduction of the computation time relative to the execution of the algorithm, which is halved.

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In this Bachelor Thesis I want to provide readers with tools and scripts for the control of a 7DOF manipulator, backed up by some theory of Robotics and Computer Science, in order to better contextualize the work done. In practice, we will see most common software, and developing environments, used to cope with our task: these include ROS, along with visual simulation by VREP and RVIZ, and an almost "stand-alone" ROS extension called MoveIt!, a very complete programming interface for trajectory planning and obstacle avoidance. As we will better appreciate and understand in the introduction chapter, the capability of detecting collision objects through a camera sensor, and re-plan to the desired end-effector pose, are not enough. In fact, this work is implemented in a more complex system, where recognition of particular objects is needed. Through a package of ROS and customized scripts, a detailed procedure will be provided on how to distinguish a particular object, retrieve its reference frame with respect to a known one, and then allow navigation to that target. Together with technical details, the aim is also to report working scripts and a specific appendix (A) you can refer to, if desiring to put things together.