8 resultados para postgraduate students

em Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho"


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Recently, we can perceive an intensification of assignments developed into Mathematical Education with the use of oral history as a research methodology. In this article, facing the living experiences during the preparation of our Phd tasks and later, when we had the role of advisors of scientific papers and of Postgraduate students in their researches also using the same methodology, we discussed the implication of ethics, mathematical education and oral history. Furthermore, we enunciated possibilities of the posture of the researcher before interviews, texts and iconography - photos and several images-provided by collaborators of our projects on Oral history and Mathematical Education.

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A preocupação sobre as práticas inclusivas nas escolas públicas no Brasil começou após a Declaração de Salamanca, com desafios e dúvidas. Ainda hoje, passados cerca de 15 anos, os professores do ensino regular se queixam dizendo que não têm conhecimento suficiente ou preparo formal para lidar com crianças com necessidades educacionais especiais, especialmente quando estas apresentam disfunções graves, como paralisia cerebral, deficiência intelectual e comportamentos desafiadores. A colaboração entre profissionais da Educação Especial e Regular pode ser uma alternativa para enfrentar tais desafios. O objetivo deste relato foi o de apresentar um breve histórico de um programa de pesquisa, ensino e extensão que busca aproximar a Universidade Federal de São Carlos (UFSCar) dos professores do ensino comum que têm alunos com necessidades especiais em suas salas de aula. Iniciado em 2004, este programa está na atualidade em seu sétimo ano de execução e envolve professores da universidade, estudantes de graduação e pós-graduação e professores do ensino comum. Os resultados parecem apontar essa via de colaboração entre Educação Especial e Regular como um caminho promissor para a construção de escolas mais inclusivas.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Pós-graduação em Educação Matemática - IGCE

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Pós-graduação em Engenharia Elétrica - FEIS

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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This study aims to demonstrate that data from business games can be an important resource for improving efficiency and effectiveness of learning. The proposal presented here was developed from preliminary studies of data from Virtual Market games that pointed the possibility of identifying gaps in learning by analyzing the decisions of students. This proposal helps students to refine their learning processes and equips tutors with strategies for teaching and student assessment. The proposal also complements the group discussion and/or debriefing, which are widely used to enhance learning mediated by games. However, from a management perspective the model has the potential to be erroneous and miss opportunities, which cannot be detected because of the dependence on the characteristics of the individual, such as ability to communicate and work together. To illustrate the proposed technique, data sets from two business games were analyzed with the focus on managing working capital and it was found that students had difficulties managing this task. Similar trends were observed in all categories of students in the study-undergraduate, postgraduate and specialization. This discovery led us to the analysis of data for decisions made in the performance of the games, and it was determined that indicators could be developed that were capable of indentifying inconsistencies in the decisions. It was decided to apply some basic concepts of the finance management, such as management of the operational and non-operational expenditures, as well as production management concepts, such as the use of the production capacity. By analyzing the data from the Virtual Market games using the indicator concept, it was possible to detect the lack of domain knowledge of the students. Therefore, these indicators can be used to analyze the decisions of the players and guide them during the game, increasing their effectiveness and efficiency. As these indicators were developed from specific content, they can also be used to develop teaching materials to support learning. Viewed in this light, the proposal adds new possibilities for using business games in learning. In addition to the intrinsic learning that is achieved through playing the games, they also assist in driving the learning process. This study considers the applications and the methodology used.