3 resultados para university-school collaborations

em Universidad Politécnica de Madrid


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RESUMEN Este trabajo nace con la necesidad de ofrecer un Sistema de Información Geográfico implantado en un entorno Web, para una comunidad de usuarios,que proporcione información sobre recursos, instalaciones y servicios que se ofrecen localizados espacialmente. Se trata de estudiar y seleccionar ciertos objetos de interés relevantes para una Comunidad universitaria, en concreto se ha utilizado el Campus Sur de la Universidad Politécnica de Madrid. Estos objetos serán representados en su localización geográfica, sobre el mapa de los exteriores del Campus o sobre planos digitalizados de los interiores de algunos de los edificios que lo componen. La Escuela Universitaria de Informática es la utilizada para el prototipo presentado en este trabajo. Además los objetos de interés llevarán asociada información temática con distintos formatos. Este sistema podrá aplicarse en la planificación de futuras obras, tanto nuevas como de remodelación, de los elementos que constituyen el Campus como, edificios,caminos, aparcamientos, etc. SUMMARY: This work comes with the need to provide a Geographic Information System,implanted in a web environment, for a user community, which gives information on resources, facilities and services offered at a university spatially located. That consists in to study and select some objects of interest, relevant for a University community; in particular the South Campus of the Polytechnic University of Madrid where it has been used. These objects will be represented in their geographic location, over the outside map of the Campus or over digitized maps which represent the interiors of some Campus buildings. The Computer Science University School is used in the prototype shown in this paper. Also, the interest objects will have associated thematic information in different formats. This system may be applied in the planning of future works, both new and remodeling, of the elements that constitute the Campus such as buildings,roads, car parks, etc.

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Este proyecto es una documentación sintetizada, para los alumnos de Grado en Imagen y Sonido, de todos los conceptos que conciernen a la asignatura Sistemas Audiovisuales. No obstante puede servir para todo aquel al que le interese la materia, sin ser necesariamente estudiante. El material se basa en la recopilación de libros de diversos autores, páginas web y catálogos de productos de empresas del sector audiovisual. Se intenta con esto incentivar en el auto-aprendizaje, proporcionando multitud de fuentes de información. El documento se ha dividido en dos bloques temáticos correspondientes a los temas: 1- Dispositivos de captación y reproducción de sonido e imagen. 2- Señales y formatos de audio y vídeo. Aunque no es tema de este proyecto pero si de la asignatura hay que nombrar el tercer bloque temático, Introducción a los sistemas de transmisión de audio y vídeo. Dado que hay suficiente documentación de estudio sobre éste se ha optado por no incluirlo. Cada bloque temático a su vez contiene cuatro unidades didácticas. Cada unidad se ha desarrollado de manera independiente a las demás, es decir, que cada unidad puede ser estudiada sin necesidad de recurrir a otras unidades para comprender la/s que interesa/n. Por otro lado hay que remarcar que todos los capítulos tienen relación entre sí. La documentación se complementa al final de cada unidad didáctica con un test de evaluación que a su vez ha sido publicado dentro del entorno de Moodle en la página correspondiente a la asignatura. Para ello se ha accedido a esta plataforma on line con el rol de editor de contenido. Para la elaboración de los cuestionarios se han tomado los conceptos clave de cada unidad didáctica, de esta manera los alumnos pueden saber si han comprendido lo que se explica en la documentación y mejorar así sus conocimientos. Para la redacción y estructuración de cada unidad didáctica, así como el documento en general, se ha cogido como referencia la Taxonomía de objetivos de la Educación o Taxonomía de Bloom. Dado que el dominio cognitivo del lector se encuadra dentro del ‘nivel de comprensión’, el documento no resulta tedioso en su estudio. No obstante introduce al alumno en los temas más importantes de la materia, proporcionando una base sólida de conocimiento en sistemas audiovisuales. Es precisamente el interés en hacer lo más accesible posible este documento lo que ha dificultado su elaboración, ya que el área de estudio es muy extensa y es difícil sintetizar sin eliminar contenido importante. No obstante para hacer más fiable el documento se ha seguido las pautas temáticas y argumentales marcadas por el Departamento Ingeniería Audiovisual y Comunicaciones de la Escuela Universitaria de Ingeniería Técnica de Telecomunicaciones de la Universidad Politécnica de Madrid verificando cada uno de los capítulos con los profesores de este departamento. Al tratarse de un proyecto con fines académicos, el texto se ha apoyado por figuras, esquemas, tablas, anexos y desarrollo de ecuaciones para hacer más comprensible lo que se expone. Algunos de estas informaciones se incluyen en inglés y no se ha creído conveniente su traducción dado que gran parte de la información que encontrará el alumno a lo largo de la carrera vendrá escrita en este idioma. Por último hay que decir al lector que es conveniente, pero no necesario, tener ciertas nociones de cálculo, álgebra, ondas y circuitos para seguir con fluidez lo que a continuación se expone. ABSTRACT. This project concerns all the concepts and topics of the subject Audiovisual Systems. It has been created for students of Sound and Image Degree, however everyone who's interested in this subject could use it even if isn’t a student. The document is divided into two main thematic sections corresponding to the topics: 1- Catchment and reproduction devices of sound and image. 2- Audio and video signals and formats. Even if this subject it isn’t mention in this project, it’s very important to quote a third important thematic of this block , such as Introduction about Transmission of Audio and Video System. Since there is enough study-documentation about this topic, it has been taken the choice to don’t integrate this chapter in this project. Every thematic block in this project is divided in chapters that have been developed in an independent way: that’s means that for each unit it is not necessary to look forward to other chapters in this project On the other hand it is necessary to emphasize that all the chapters are related one to each other. Every didactic unit and chapter ends with an evaluation test , that has been published with Moodle System using a content editor account. Those exercises will help in a easy way the student to improve his skills and his own ability. Collection of books of various authors, websites and product catalogs of audiovisual companies are used in this document and are included for stimulate the curiosity of the student. The key concepts of each unit have been used for making tests, so in this way students could be able to know if they have understood what the documentation explains and improve his skills. For writing and building each didactic unit, such as in the general document, it has been taken reference from Bloom’s Taxonomy. Since the skills and competence of the student are concentrated in the ‘comprehension level’, it will not be very complicated or hard to study. In spite of everything, all of thematic treated and discussed in documentation gives a solid knowledge of topic about audiovisual systems. The most difficult thing of realizing this document it was to take very complex topic and try to explain them as simply as possible In spite of everything for making this document as much accurated as possible it has been taken as point of reference rules established by the Department of Audiovisual Engineering & Communications of University School of Telecommunications Engineering (EUITT-UPM). This Project reach academic goal, for this reason in this document images, tables, annexes and outlines are enclosed in this document for an easier compression. At last, it’s necessary to say that each lector must have necessary a basic knowledge about arithmetic, calculus, waves and electronic circuits in the order that he could follow in a fluently way what the documentation set out.

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The project arises from the need to develop improved teaching methodologies in field of the mechanics of continuous media. The objective is to offer the student a learning process to acquire the necessary theoretical knowledge, cognitive skills and the responsibility and autonomy to professional development in this area. Traditionally the teaching of the concepts of these subjects was performed through lectures and laboratory practice. During these lessons the students attitude was usually passive, and therefore their effectiveness was poor. The proposed methodology has already been successfully employed in universities like University Bochum, Germany, University the South Australia and aims to improve the effectiveness of knowledge acquisition through use by the student of a virtual laboratory. This laboratory allows to adapt the curricula and learning techniques to the European Higher Education and improve current learning processes in the University School of Public Works Engineers -EUITOP- of the Technical University of Madrid -UPM-, due there are not laboratories in this specialization. The virtual space is created using a software platform built on OpenSim, manages 3D virtual worlds, and, language LSL -Linden Scripting Language-, which imprints specific powers to objects. The student or user can access this virtual world through their avatar -your character in the virtual world- and can perform practices within the space created for the purpose, at any time, just with computer with internet access and viewfinder. The virtual laboratory has three partitions. The virtual meeting rooms, where the avatar can interact with peers, solve problems and exchange existing documentation in the virtual library. The interactive game room, where the avatar is has to resolve a number of issues in time. And the video room where students can watch instructional videos and receive group lessons. Each audiovisual interactive element is accompanied by explanations framing it within the area of knowledge and enables students to begin to acquire a vocabulary and practice of the profession for which they are being formed. Plane elasticity concepts are introduced from the tension and compression testing of test pieces of steel and concrete. The behavior of reticulated and articulated structures is reinforced by some interactive games and concepts of tension, compression, local and global buckling will by tests to break articulated structures. Pure bending concepts, simple and composite torsion will be studied by observing a flexible specimen. Earthquake resistant design of buildings will be checked by a laboratory test video.