4 resultados para Computer algorithms

em Massachusetts Institute of Technology


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The problems under consideration center around the interpretation of binocular stereo disparity. In particular, the goal is to establish a set of mappings from stereo disparity to corresponding three-dimensional scene geometry. An analysis has been developed that shows how disparity information can be interpreted in terms of three-dimensional scene properties, such as surface depth, discontinuities, and orientation. These theoretical developments have been embodied in a set of computer algorithms for the recovery of scene geometry from input stereo disparity. The results of applying these algorithms to several disparity maps are presented. Comparisons are made to the interpretation of stereo disparity by biological systems.

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Recent developments in microfabrication and nanotechnology will enable the inexpensive manufacturing of massive numbers of tiny computing elements with sensors and actuators. New programming paradigms are required for obtaining organized and coherent behavior from the cooperation of large numbers of unreliable processing elements that are interconnected in unknown, irregular, and possibly time-varying ways. Amorphous computing is the study of developing and programming such ultrascale computing environments. This paper presents an approach to programming an amorphous computer by spontaneously organizing an unstructured collection of processing elements into cooperative groups and hierarchies. This paper introduces a structure called an AC Hierarchy, which logically organizes processors into groups at different levels of granularity. The AC hierarchy simplifies programming of an amorphous computer through new language abstractions, facilitates the design of efficient and robust algorithms, and simplifies the analysis of their performance. Several example applications are presented that greatly benefit from the AC hierarchy. This paper introduces three algorithms for constructing multiple levels of the hierarchy from an unstructured collection of processors.

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An investigation is made into the problem of constructing a model of the appearance to an optical input device of scenes consisting of plane-faced geometric solids. The goal is to study algorithms which find the real straight edges in the scenes, taking into account smooth variations in intensity over faces of the solids, blurring of edges and noise. A general mathematical analysis is made of optimal methods for identifying the edge lines in figures, given a raster of intensities covering the entire field of view. There is given in addition a suboptimal statistical decision procedure, based on the model, for the identification of a line within a narrow band on the field of view given an array of intensities from within the band. A computer program has been written and extensively tested which implements this procedure and extracts lines from real scenes. Other programs were written which judge the completeness of extracted sets of lines, and propose and test for additional lines which had escaped initial detection. The performance of these programs is discussed in relation to the theory derived from the model, and with regard to their use of global information in detecting and proposing lines.

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"The Structure and Interpretation of Computer Programs" is the entry-level subject in Computer Science at the Massachusetts Institute of Technology. It is required of all students at MIT who major in Electrical Engineering or in Computer Science, as one fourth of the "common core curriculum," which also includes two subjects on circuits and linear systems and a subject on the design of digital systems. We have been involved in the development of this subject since 1978, and we have taught this material in its present form since the fall of 1980 to approximately 600 students each year. Most of these students have had little or no prior formal training in computation, although most have played with computers a bit and a few have had extensive programming or hardware design experience. Our design of this introductory Computer Science subject reflects two major concerns. First we want to establish the idea that a computer language is not just a way of getting a computer to perform operations, but rather that it is a novel formal medium for expressing ideas about methodology. Thus, programs must be written for people to read, and only incidentally for machines to execute. Secondly, we believe that the essential material to be addressed by a subject at this level, is not the syntax of particular programming language constructs, nor clever algorithms for computing particular functions of efficiently, not even the mathematical analysis of algorithms and the foundations of computing, but rather the techniques used to control the intellectual complexity of large software systems.