Postdigital interfaces and the aesthetics of recruitment


Autoria(s): Jayemanne, Darshana; Apperley, Thomas; Namsen, Bjorn
Contribuinte(s)

Abertay University. School of Arts Media & Computer Games

Australian Research Council (ARC)

Data(s)

28/11/2016

28/11/2016

01/01/2016

08/07/2016

Resumo

This paper analyses reconfigurations of play in emergent digital materialities of game design. It extends recent work examining dimensions of hybridity in playful products by turning attention to interfaces, practices and spaces, rather than devices. We argue that the concept of hybrid play relies on predefining clear and distinct digital or material entities that then enter into hybrid situations. Drawing on concepts of the ‘interface’ and ‘postdigital’, we argue the distribution of computing devices creates difficulties for such presuppositions. Instead, we propose thinking these situations through an ‘aesthetic of recruitment’ that is able to accommodate the intensive entanglements and inherent openness of both the social and technical in postdigital play.

Identificador

Jayemanne, D. Apperley, T. and Nansen, B. 2016. Postdigital interfaces and the aesthetics of recruitment. Transactions of the Digital Games Research Association. 2(3). pp.145-172. Available from: http://todigra.org/index.php/todigra/article/view/56/104

2328-9422

http://hdl.handle.net/10373/2546

http://todigra.org/index.php/todigra/article/view/56/104

Idioma(s)

en

Publicador

DIGRA

Relação

Transactions of the Digital Games Research Association 2(3)

Direitos

Attribution-NonCommercial-NoDerivatives 4.0 International

http://creativecommons.org/licenses/by-nc-nd/4.0/

Palavras-Chave #Hybrid games #Interfaces #Postdigital #Practices #Spaces #Digital play #Phenomenology #Recruitment #Phenomenology
Tipo

Journal Article

published

peer-reviewed

published