Building a better mousetrap (Exergame) to increase youth physical activity


Autoria(s): Baranowski, Tom; Maddison, Ralph; Maloney, Ann; Medina, Ernie; Simons, Monique
Data(s)

01/04/2014

Resumo

Although exergames have been demonstrated to induce moderate levels of physical activity (PA) if played as designed, there is conflicting evidence on use of exergaming leading to increased habitual PA. Exergames have increased PA in some home and school studies, but not others. Exergames have been used in community centers to good effect, but this has not generally been validated with research. PA from exergames may be enhanced by innovative use of sensors, "fun"-enhancing procedures, tailored messaging, message framing, story or narrative, goal setting, feedback, and values-based messaging. Research is needed on PA-enhancing procedures used within exergames for youth to provide a firmer foundation for the design and use of exergames in the future.

Identificador

http://hdl.handle.net/10536/DRO/DU:30081447

Idioma(s)

eng

Publicador

Mary Anne Liebert

Relação

http://dro.deakin.edu.au/eserv/DU:30081447/maddison-buildingabetter-2014.pdf

http://www.dx.doi.org/10.1089/g4h.2014.0018

Direitos

2014, Mary Ann Liebert

Tipo

Journal Article