Nvidia, matrox, paper? - Undergraduate game design tools in the humanities and social sciences


Autoria(s): Cosgrave, Michael
Data(s)

15/08/2016

15/08/2016

2009

15/10/2014

Resumo

Eschewing costly high-tech approaches, this paper looks at the experience of using low-tech approaches to game design assignments as problem based learning and assessment tool over a number of years in undergraduate teaching. General game design concepts are discussed, along with learning outcomes and assessment rubrics in line with Blooms Taxonomy based on evidence from students who had no prior experience of serious game play or design. Approaches to creating game design based assessments are offered.

Formato

application/pdf

Identificador

Cosgrave, M. (2009) ‘Nvidia, matrox, paper? - Undergraduate game design tools in the humanities and social sciences’, INTED Proceedings: 3rd International Technology, Education and Development Conference, Valencia, Spain, 9-11 March, pp. 4002-4008. ISBN 978-84-612-7578-6.

978-84-612-7578-6

2340-1079

http://hdl.handle.net/10468/2982

Idioma(s)

en

Publicador

IATED

Relação

INTED 2009 Proceedings

https://library.iated.org/publications/INTED2009

Direitos

© 2009, The Author; IATED

Palavras-Chave #Game #Game design #Edugaming #Serious games #Wargame
Tipo

Conference item