Performing traditional knowledge using a game engine: Communicating and sharing Australian Aboriginal knowledge practices


Autoria(s): Pumpa, M.; Wyeld, T. G.; Adkins, B.
Contribuinte(s)

Kinshuk

R. koper

P. Kommers

P. Kirschner

D. G. Sampson

W. Didderen

Data(s)

01/01/2006

Resumo

This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital representation of Aboriginal knowledge practices needs to examine the epistemology and ontology of these practices in order to design digital environments that effectively support and enable existing Aboriginal knowledge practices in the real world. Central to this is the essential task of any new digital representation of Aboriginal knowledge to resolve the conflict between database and narrative views of knowledge (L. Manovich, 2001). This is in order to provide a tool that complements rather than supplants direct experience of traditional knowledge practices (V. Hart, 2001). This paper concludes by reporting on the recent development of an advanced learning technology that addresses this.

Identificador

http://espace.library.uq.edu.au/view/UQ:104898

Idioma(s)

eng

Publicador

IEEE Computer Society

Palavras-Chave #Australian Aboriginal knowledge practices #Digital environments #Digital media #Digital representation #Traditional knowledge #Knowledge sharing #E1 #330000 Education #740000 - Education and Training
Tipo

Conference Paper