Quasi-Convolution Pyramidal Blurring


Autoria(s): Kraus, Martin
Data(s)

07/03/2008

18/03/2009

Resumo

Efficient image blurring techniques based on the pyramid algorithm can be implemented on modern graphics hardware; thus, image blurring with arbitrary blur width is possible in real time even for large images. However, pyramidal blurring methods do not achieve the image quality provided by convolution filters; in particular, the shape of the corresponding filter kernel varies locally, which potentially results in objectionable rendering artifacts. In this work, a new analysis filter is designed that significantly reduces this variation for a particular pyramidal blurring technique. Moreover, the pyramidal blur algorithm is generalized to allow for a continuous variation of the blur width. Furthermore, an efficient implementation for programmable graphics hardware is presented. The proposed method is named “quasi-convolution pyramidal blurring” since the resulting effect is very close to image blurring based on a convolution filter for many applications.

Identificador

urn:nbn:de:0009-6-18214

http://www.jvrb.org/past-issues/6.2009/1821

Idioma(s)

eng

Direitos

DPPL

Fonte

JVRB - Journal of Virtual Reality and Broadcasting ; 6(2009) , 6

Palavras-Chave #004 #http://dewey.info/class/004/ #GPU #blurring #image processing #pyramid algorithm #real-time #rendering #swd: Rendering #: Image Processing