Human perception-based washout filtering using genetic algorithm


Autoria(s): Asadi, Houshyar; Mohamed, Shady; Nelson, Kyle; Nahavandi, Saeid; Zadeh, Delpak Rahim
Data(s)

01/01/2015

Resumo

The Motion Cueing Algorithm (MCA) transforms longitudinal and rotational motions into simulator movement, aiming to regenerate high fidelity motion within the simulators physical limitations. Classical washout filters are widely used in commercial simulators because of their relative simplicity and reasonable performance. The main drawback of classical washout filters is the inappropriate empirical parameter tuning method that is based on trial-and-error, and is effected by programmers’ experience. This is the most important obstacle to exploiting the platform efficiently. Consequently, the conservative motion produces false cue motions. Lack of consideration for human perception error is another deficiency of classical washout filters and also there is difficulty in understanding the effect of classical washout filter parameters on generated motion cues. The aim of this study is to present an effortless optimization method for adjusting the classical MCA parameters, based on the Genetic Algorithm (GA) for a vehicle simulator in order to minimize human sensation error between the real and simulator driver while exploiting the platform within its physical limitations. The vestibular sensation error between the real and simulator driver as well as motion limitations have been taken into account during optimization. The proposed optimized MCA based on GA is implemented in MATLAB/Simulink. The results show the superiority of the proposed MCA as it improved the human sensation, maximized reference signal shape following and exploited the platform more efficiently within the motion constraints.

Identificador

http://hdl.handle.net/10536/DRO/DU:30082496

Idioma(s)

eng

Publicador

Springer

Relação

http://dro.deakin.edu.au/eserv/DU:30082496/asadi-humanpaerceptionbased-2015.pdf

http://dro.deakin.edu.au/eserv/DU:30082496/asadi-humanpaerceptionbased-evid1-2015.pdf

http://www.dx.doi.org/10.1007/978-3-319-26535-3_46

Direitos

2015, Springer

Palavras-Chave #Science & Technology #Technology #Computer Science, Artificial Intelligence #Computer Science, Theory & Methods #Computer Science #Washout filter #Motion cueing algorithm (MCA) #Genetic algorithm (GA) #Human sensation #SIMULATOR #DESIGN
Tipo

Conference Paper