Adaptive washout algorithm based fuzzy tuning for improving human perception


Autoria(s): Asadi,H; Mohammadi,A; Mohamed,S; Zadeh,DR; Nahavandi,S
Contribuinte(s)

Loo,CK

Yap,KS

Wong,KW

Teoh,A

Huang,K

Data(s)

01/01/2014

Resumo

The aim of this paper is to provide a washout filter that can accurately produce vehicle motions in the simulator platform at high fidelity, within the simulators physical limitations. This is to present the driver with a realistic virtual driving experience to minimize the human sensation error between the real driving and simulated driving situation. To successfully achieve this goal, an adaptive washout filter based on fuzzy logic online tuning is proposed to overcome the shortcomings of fixed parameters, lack of human perception and conservative motion features in the classical washout filters. The cutoff frequencies of highpass, low-pass filters are tuned according to the displacement information of platform, workspace limitation and human sensation in real time based on fuzzy logic system. The fuzzy based scaling method is proposed to let the platform uses the workspace whenever is far from its margins. The proposed motion cueing algorithm is implemented in MATLAB/Simulink software packages and provided results show the capability of this method due to its better performance, improved human sensation and exploiting the platform more efficiently without reaching the motion limitation.

Identificador

http://hdl.handle.net/10536/DRO/DU:30070717

Idioma(s)

eng

Publicador

Springer

Relação

http://dro.deakin.edu.au/eserv/DU:30070717/asadi-adaptivewashout-2014.pdf

http://dro.deakin.edu.au/eserv/DU:30070717/asadi-evidincsvol8836-2014.pdf

http://doi.org/10.1007/978-3-319-12643-2_59

Direitos

2014, Springer

Palavras-Chave #Fuzzy Logic #Human perception #Motion Cueing Algorithm #Washout filter #Science & Technology #Technology #Computer Science, Artificial Intelligence #Computer Science, Information Systems #Computer Science, Theory & Methods #Computer Science
Tipo

Book Chapter