The impact of violent video-games on cognition, affect and personality


Autoria(s): Bertino, Melanie.
Data(s)

01/01/2008

Resumo

This research investigated the impact of playing violent videogames. Aggressive or anxious responses were most likely: when the player perceived the violence in the games to be extreme, when the player experienced a heightened sense of becoming 'absorbed' into the game, and during a relatively brief exposure to the game. The portfolio explores the use of manualised interventions in psychology research and practice. Four illustrative case studies regarding the efficacy and effectiveness of adapting manualised interventions for clients with chronic health conditions are presented.

Identificador

http://hdl.handle.net/10536/DRO/DU:30027373

Idioma(s)

eng

Publicador

Deakin University, Faculty of Health, Medicine, Nursing and Behavioural Sciences, School of Psychology

Palavras-Chave #Video games - Psychological aspects #Violence in mass media - Psychological aspects #Psychotherapy - Planning #Chronic diseases - Psychological aspects
Tipo

Thesis