Haptically enabled interactive virtual reality prototype for general assembly


Autoria(s): Bhatti, Asim; Khoo, Yong Bing; Creighton, Douglas; Anticev, J.; Nahavandi, Saeid; Zhou, Mingwei
Contribuinte(s)

Jamshidi, M.

Hata, Y.

Reuter, M.

Parker, G.

Saadat, M.

Cox, D.

Data(s)

01/01/2008

Resumo

Desktop computers based virtual training systems are attracting paramount attention from manufacturing industries due to their potential advantages over the conventional training practices. Significant cost savings can be realized due to the shorter training-scenarios development times and reuse of existing engineering models. In addition, by using computer based virtual reality (VR) training systems, the time span from the product design to commercial production can be shortened due to non-reliance on hardware parts. Within the aforementioned conceptual framework, a haptically enabled interactive and immersive virtual reality (HIIVR) system is presented. Unlike existing VR systems, the presented idea tries to imitate real physical training scenarios by providing comprehensive user interaction, constrained within the physical limitations of the real world imposed by the haptics devices within the virtual environment. As a result, in contrast to the existing VR systems, capable of providing knowledge generally about assembly sequences only, the proposed system helps in procedural learning and procedural skill development as well, due to its high physically interactive nature.<br />

Identificador

http://hdl.handle.net/10536/DRO/DU:30018316

Idioma(s)

eng

Publicador

IEEE

Relação

http://dro.deakin.edu.au/eserv/DU:30018316/nahavandi-hapticallyenabled-2008.pdf

http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=

Direitos

2008, IEEE

Palavras-Chave #haptics #virtual assembly #interactive and immersive
Tipo

Conference Paper