Using decision-tree to automatically construct learned-heuristics for events classification in sports video


Autoria(s): Tjondronegoro, Dian; Chen, Yi-Ping Phoebe
Contribuinte(s)

Guan, Ling

Zhang, Hong-Jiang

Data(s)

01/01/2006

Resumo

Automatic events classification is an essential requirement for constructing an effective sports video summary. It has become a well-known theory that the high-level semantics in sport video can be “computationally interpreted” based on the occurrences of specific audio and visual features which can be extracted automatically. State-of-the-art solutions for features-based event classification have only relied on either manual-knowledge based heuristics or machine learning. To bridge the gaps, we have successfully combined the two approaches by using learning-based heuristics. The heuristics are constructed automatically using decision tree while manual supervision is only required to check the features and highlight contained in each training segment. Thus, fully automated construction of classification system for sports video events has been achieved. A comprehensive experiment on 10 hours video dataset, with five full-match soccer and five full-match basketball videos, has demonstrated the effectiveness/robustness of our algorithms.<br />

Identificador

http://hdl.handle.net/10536/DRO/DU:30009748

Idioma(s)

eng

Publicador

Institute of Electrical and Electronics Engineers, Inc.

Relação

http://dro.deakin.edu.au/eserv/DU:30009748/chen-usingdecisiontreeto-2006.pdf

http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=4036887

Direitos

2006 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

Tipo

Conference Paper