Video games research: gender inequities
Contribuinte(s) |
Fisher, Julie |
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Data(s) |
01/01/2006
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Resumo |
In this paper we explore current research on violence in video games, with a focus on gender inequalities and imbalance, and introduce a project being undertaken as part of an honours programme in Information Technology. The research focuses on the portrayal of violence in games as perceived by future game developers and the parallel issue of lack of female participation as players and developers. Although the project is in its infancy it has already highlighted a major shortcoming in video games research which will have a major impact on the results. Lack of gender representation in the population being surveyed limits the generality of any results obtained, which has a domino effect on the ability of the games industry to address gender issues.<br /> |
Identificador | |
Idioma(s) |
eng |
Publicador |
AusWIT |
Relação |
http://toilers.mines.edu/ACM-W/sites/Australia/images/AusWIT06.pdf |
Palavras-Chave | #video games #violence #gender inequities #IT education #games industry |
Tipo |
Conference Paper |