Video games research: gender inequities


Autoria(s): Zupanovic, Igor; Coldwell, Jo
Contribuinte(s)

Fisher, Julie

Data(s)

01/01/2006

Resumo

In this paper we explore current research on violence in video games, with a focus on gender inequalities and imbalance, and introduce a project being undertaken as part of an honours programme in Information Technology. The research focuses on the portrayal of violence in games as perceived by future game developers and the parallel issue of lack of female participation as players and developers. Although the project is in its infancy it has already highlighted a major shortcoming in video games research which will have a major impact on the results. Lack of gender representation in the population being surveyed limits the generality of any results obtained, which has a domino effect on the ability of the games industry to address gender issues.<br />

Identificador

http://hdl.handle.net/10536/DRO/DU:30006035

Idioma(s)

eng

Publicador

AusWIT

Relação

http://toilers.mines.edu/ACM-W/sites/Australia/images/AusWIT06.pdf

Palavras-Chave #video games #violence #gender inequities #IT education #games industry
Tipo

Conference Paper