Position criticality in chess endgames
Data(s) |
2012
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Resumo |
Some 50,000 Win Studies in Chess challenge White to find an effectively unique route to a win. Judging the impact of less than absolute uniqueness requires both technical analysis and artistic judgment. Here, for the first time, an algorithm is defined to help analyse uniqueness in endgame positions objectively. The key idea is to examine how critical certain positions are to White in achieving the win. The algorithm uses sub-n-man endgame tables (EGTs) for both Chess and relevant, adjacent variants of Chess. It challenges authors of EGT generators to generalise them to create EGTs for these chess variants. It has already proved efficient and effective in an implementation for Starchess, itself a variant of chess. The approach also addresses a number of similar questions arising in endgame theory, games and compositions. |
Formato |
slideshow text |
Identificador |
http://centaur.reading.ac.uk/23799/2/Position_Criticality_v5_for_CentAUR.ppt http://centaur.reading.ac.uk/23799/3/ACG13_2011_v4_Position_Criticality_in_Chess_Endgames.pdf Haworth, G. <http://centaur.reading.ac.uk/view/creators/90000763.html> and Rusz, A. (2012) Position criticality in chess endgames. In: Advances in Computer Games. Lecture Notes in Computer Science, 7168. Springer, Heidelberg, pp. 244-257. doi: 10.1007/978-3-642-31866-5_21 <http://dx.doi.org/10.1007/978-3-642-31866-5_21> |
Idioma(s) |
en en |
Publicador |
Springer |
Relação |
http://centaur.reading.ac.uk/23799/ creatorInternal Haworth, Guy 10.1007/978-3-642-31866-5_21 |
Tipo |
Book or Report Section PeerReviewed |