Viewpoint-Based Ambient Occlusion


Autoria(s): González García, Francisco; Sbert, Mateu; Feixas Feixas, Miquel
Data(s)

2008

Resumo

We've developed a new ambient occlusion technique based on an information-theoretic framework. Essentially, our method computes a weighted visibility from each object polygon to all viewpoints; we then use these visibility values to obtain the information associated with each polygon. So, just as a viewpoint has information about the model's polygons, the polygons gather information on the viewpoints. We therefore have two measures associated with an information channel defined by the set of viewpoints as input and the object's polygons as output, or vice versa. From this polygonal information, we obtain an occlusion map that serves as a classic ambient occlusion technique. Our approach also offers additional applications, including an importance-based viewpoint-selection guide, and a means of enhancing object features and producing nonphotorealistic object visualizations

Formato

application/pdf

Identificador

Gonzalez, F., Sbert, M., i Feixas, M. (2008). Viewpoint-Based Ambient Occlusion. IEEE Computer Graphics and Applications, 28 (2), 44 - 51. Recuperat 29 setembre 2010, a http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=4459864

0272-1716

http://hdl.handle.net/10256/3062

http://dx.doi.org/10.1109/MCG.2008.41

Idioma(s)

eng

Publicador

IEEE

Relação

Reproducció digital del document publicat a: http://dx.doi.org/10.1109/MCG.2008.41

© IEEE Computer Graphics and Applications, 2008, vol. 28, p. 44-51

Articles publicats (D-IMA)

Direitos

Tots els drets reservats

Palavras-Chave #Entropia #Infografia #Visualització de la informació #Computer graphics #Entropy #Information visualization
Tipo

info:eu-repo/semantics/article