A mobile robot platform for open learning based on serious games and remote laboratories


Autoria(s): Iturrate, Iñigo; Martín, Gustavo; Garcia-Zúbia, Javier; Angulo, Ignacio; Dziabenko, Olga; Orduña, Pablo; Alves, Gustavo R.; Fidalgo, André Vaz
Data(s)

01/04/2014

01/04/2014

2013

Resumo

Within the pedagogical community, Serious Games have arisen as a viable alternative to traditional course-based learning materials. Until now, they have been based strictly on software solutions. Meanwhile, research into Remote Laboratories has shown that they are a viable, low-cost solution for experimentation in an engineering context, providing uninterrupted access, low-maintenance requirements, and a heightened sense of reality when compared to simulations. This paper will propose a solution where both approaches are combined to deliver a Remote Laboratory-based Serious Game for use in engineering and school education. The platform for this system is the WebLab-Deusto Framework, already well-tested within the remote laboratory context, and based on open standards. The laboratory allows users to control a mobile robot in a labyrinth environment and take part in an interactive game where they must locate and correctly answer several questions, the subject of which can be adapted to educators' needs. It also integrates the Google Blockly graphical programming language, allowing students to learn basic programming and logic principles without needing to understand complex syntax.

Identificador

DOI 10.1109/CISPEE.2013.6701970

978-1-4799-1219-3

http://hdl.handle.net/10400.22/4303

Idioma(s)

eng

Publicador

IEEE

Relação

Engineering Education;(CISPEE) 2013

http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6701970

Direitos

closedAccess

Palavras-Chave #STEM education #Remote laboratories #Robot #Serious games #Google Blockly #WebLab-Deusto
Tipo

conferenceObject