Digital serious games and simulation games - comparison of two approaches to lean training


Autoria(s): Carvalho, Carlos Vaz de; Lopes, Manuel Pereira; Ramos, A. G.
Data(s)

06/03/2014

06/03/2014

2013

Resumo

In an increasingly competitive and globalized world, companies need effective training methodologies and tools for their employees. However, selecting the most suitable ones is not an easy task. It depends on the requirements of the target group (namely time restrictions), on the specificities of the contents, etc. This is typically the case for training in Lean, the waste elimination manufacturing philosophy. This paper presents and compares two different approaches to lean training methodologies and tools: a simulation game based on a single realistic manufacturing platform, involving production and assembly operations that allows learning by playing; and a digital game that helps understand lean tools. This paper shows that both tools have advantages in terms of trainee motivation and knowledge acquisition. Furthermore, they can be used in a complementary way, reinforcing the acquired knowledge.

Identificador

DOI: 10.1109/ICL.2013.6644534

http://hdl.handle.net/10400.22/4126

Idioma(s)

eng

Publicador

IEEE

Relação

Interactive Collaborative Learning (ICL);

http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6644534

Direitos

closedAccess

Tipo

article