Kawamoto’s "Dojoji Temple": Puppetry, Gesture and Myth


Autoria(s): Lina, Nurul; Universiti Kuala Lumpur – Malaysian Institute of Information Technology; Naeim, Fauzi; Universiti Kuala Lumpur – Malaysian Institute of Information Technology
Contribuinte(s)

Universiti Kuala Lumpur

Data(s)

10/09/2015

Resumo

Dojoji Temple ( Dōjōji, 1976) is a short puppet animation directed by Kihachirō Kawamoto. Influenced by Bunraku (Japanese puppet plays), emaki (painted scroll), Noh theatre and Japanese myth, Dojoji Temple tells of a woman’s unrequited love for a young priest. Heartbroken, she then transforms into a sea serpent and goes after the priest for revenge. While Kawamoto’s animation is rich with Japanese aesthetics and tragedy, his animation is peopled by puppets who do not speak. Limited and restrained though the puppets may be, their animated gestures speak volumes of powerful emotions. For our article, we will select several scenes from the animation, and interpret their actions so that we can further understand the mythical world of Dojoji Temple and the essential being of puppetry. Our gesture analysis will take into account cinematographic compositions, sound and bodily attires, among other elements.

Dojoji Templo (Dōjōji, 1976) es una animación de marionetas corto dirigido por Kihachirō Kawamoto. Influenciado por Bunraku (marionetas japonés juega), emaki (scroll pintado), teatro Noh y el mito japonés, Templo Dojoji habla de un amor no correspondido de una mujer por un joven sacerdote. Con el corazón roto, que luego se transforma en una serpiente de mar y va tras el sacerdote de venganza. Mientras que la animación de Kawamoto es rica con la estética y la tragedia de Japón, su animación está poblada por marionetas que no hablan. Limitada y contenida, aunque los títeres pueden ser, sus gestos animados dicen mucho de las emociones fuertes. Para nuestro artículo, vamos a seleccionar varias escenas de la animación, e interpretar sus acciones para que podamos entender mejor el mundo mítico de Templo Dojoji y el ser esencial de los títeres. Nuestro análisis gesto tendrá en cuenta composiciones cinematográficas, sonido y trajes corporales, entre otros elementos.

Formato

application/pdf

Identificador

http://revistas.ucm.es/index.php/ARIS/article/view/46603

10.5209/rev_ARIS.2015.v27.n3.46603

Publicador

Ediciones Complutense

Relação

http://revistas.ucm.es/index.php/ARIS/article/view/46603/46412

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Fonte

Arte, Individuo y Sociedad; Vol 27, No 3 (2015); 503-515

Palavras-Chave #Humanities> Culture> Fine Art> Puppet Animation #Kihachirō Kawamoto; puppet animation; gesture aesthetics; myth #Kihachirō Kawamoto; animación de marionetas; la estética del gesto; el mito
Tipo

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