Making sense of game based user data: learning analytics in applied games


Autoria(s): Steiner, Christina M.; Kickmeier-Rust, Michael D.; Albert, Dietrich
Data(s)

24/06/2015

31/07/2015

24/06/2015

Resumo

Digital learning games are useful educational tools with high motivational potential. With the application of games for instruction there comes the need of acknowledging learning game experiences also in the context of educational assessment. Learning analytics provides new opportunities for supporting assessment in and of educational games. We give an overview of current learning analytics methods in this field and reflect on existing challenges. An approach of providing reusable software assets for interaction assessment and evaluation in games is presented. This is part of a broader initiative of making available advanced methodologies and tools for supporting applied game development.

This study is part of the RAGE project. The RAGE project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 644187. This publication reflects only the author's view. The European Commission is not responsible for any use that may be made of the information it contains.

Identificador

http://hdl.handle.net/1820/6046

Idioma(s)

en

Palavras-Chave #applied games #assessment #evaluation #learning analytics
Tipo

conferenceObject

Relação

info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

Direitos

openAccess