An impression of home: player nostalgia and the impulse to explore game worlds


Autoria(s): Sloan, Robin J. S.
Contribuinte(s)

Abertay University. School of Arts Media & Computer Games

Data(s)

26/04/2016

26/04/2016

01/08/2016

12/04/2016

Resumo

This is the accepted version of the paper following peer review.

In this paper I argue that there is a need for game studies to look beyond nostalgia as a period style or form of remediation, and to more carefully consider the role of nostalgia as an affective state experienced by players. Specifically, I argue that nostalgia is a positive emotional response that can be elicited in players without the need to embed period or historical referents in games. Extending this, I argue that the experience of nostalgia might enhance player motivation to explore game spaces, which has repercussions for game design. This paper makes use of existing literature on the psychology and aesthetic qualities of nostalgia to develop an initial theoretical basis for the study. To explore the implications of affective nostalgia, a case study analysis of two recent games is presented. Both of these games are dependent upon player motivation to explore their game worlds.

Identificador

Sloan, R.J.S. 2016. An impression of home: player nostalgia and the impulse to explore game worlds. 1st International Joint Conference of DiGRA and FDG, Dundee, UK, 1-6 August 2016.

http://hdl.handle.net/10373/2316

Idioma(s)

en

Publicador

Digital Games Research Association

Relação

Proceedings of 1st International Joint Conference of DiGRA and FDG, Dundee, UK, 1-6 August 2016.

Direitos

© 2016 the author. Personal and educational classroom use of this paper is allowed. Commercial use requires specific permission from the author.

Palavras-Chave #Nostalgia #Memory #Exploration #Visual design #Music #Game #Game design #Video game #Nostalgia #Memory
Tipo

Conference Paper

unpublished

peer-reviewed

accepted