Project Sanitarium: gaming TB: a serious game for a serious problem
Contribuinte(s) |
Abertay University. School of Arts Media & Computer Games |
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Data(s) |
19/10/2015
19/10/2015
2015
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Resumo |
Collaborative projects between Industry and Academia provide excellent opportunities for learning. Throughout the academic year 2014-2015 undergraduates from the School of Arts, Media and Computer Games at Abertay University worked with academics from the Infection Group at the University of St Andrews and industry partners Microsoft and DeltaDNA. The result was a serious game prototype that utilized game design techniques and technology to demystify and educate players about the diagnosis and treatment of one of the world's oldest and deadliest diseases, Tuberculosis (TB). Project Sanitarium is a game incorporating a mathematical model that is based on data from real-world drug trials. This paper discusses the project design and development, demonstrating how the project builds on the successful collaborative pedagogical model developed by academic staff at Abertay University. The aim of the model is to provide undergraduates with workplace simulation, wider industry collaboration and access to academic expertise to solve challenging and complex problems. |
Identificador |
Donald, I., et al. 2015. Project Sanitarium: gaming TB: a serious game for a serious problem. In: VS-GAMES 2015, 7th International Conference on Games and Virtual Worlds for Serious Applications, September 16-18, Skövde, Sweden. Piscataway, NJ: IEEE. pp:52-59. 9781479981014 (USB) 9781479981021 (Xplore) |
Idioma(s) |
en |
Publicador |
IEEE |
Relação |
VS-GAMES 2015, 7th International Conference on Games and Virtual Worlds for Serious Applications |
Direitos |
Published version © IEEE, available from www.ieee.org |
Palavras-Chave | #Games with purpose #Games for change #Serious games #Games education #Educational games #Serious games #Educational games |
Tipo |
Conference Paper published peer-reviewed n/a |