Design theory for innovation of classroom-based information systems
Data(s) |
2015
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Resumo |
This research used design science research methods to develop, instantiate, implement, and measure the acceptance of a novel software artefact. The primary purpose of this software artefact was to enhance data collection, improve its quality and enable its capture in classroom environments without distracting from the teaching activity. The artefact set is an iOS app, with supporting web services and technologies designed in response to teacher and pastoral care needs. System analysis and design used Enterprise Architecture methods. The novel component of the iOS app implemented proximity detection to identify the student through their iPad and automatically link to that student's data. The use of this novel software artefact and web services was trialled in a school setting, measuring user acceptance and system utility. This integrated system was shown to improve the accuracy, consistency, completeness and timeliness of captured data and the utility of the input and reporting systems. |
Formato |
application/pdf |
Identificador | |
Publicador |
Queensland University of Technology |
Relação |
http://eprints.qut.edu.au/87824/1/Wayne_Hellmuth_Thesis.pdf Hellmuth, Wayne J. (2015) Design theory for innovation of classroom-based information systems. Professional Doctorate thesis, Queensland University of Technology. |
Fonte |
School of Information Systems; Science & Engineering Faculty |
Palavras-Chave | #Design Science #Innovation #Data Quality #Education #Classroom |
Tipo |
Thesis |