The dynamics of global visual effects and games development industries: lessons for Australia’s creative industries development policy
Data(s) |
24/07/2015
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Resumo |
The paper critiques the focus of creative industries policy on capability development of small and medium sized firms and the provision of regional incentives. It analyses factors affecting the competitiveness and sustainability of the games development industry and visual effects suppliers to feature films. Interviews with participants in these industries highlight the need for policy instruments to take into consideration the structure and organization of global markets and the power of lead multinational corporations. We show that although forms of economic governance in these industries may allow sustainable value capture, they are interrupted by bottlenecks in which ferocious competition among suppliers is confronted by comparatively little competition among the lead firms. We argue that current approaches to creative industries policy aimed at building self-sustaining creative industries are unlikely to be sufficient because of the globalized nature of the industries. Rather, we argue that a more profitable approach is likely to require supporting diversification of the industries as ‘feeders’ into other areas of the economy. |
Formato |
application/pdf |
Identificador | |
Publicador |
Routledge |
Relação |
http://eprints.qut.edu.au/85992/3/__staffhome.qut.edu.au_staffgroupk%24_knightdb_Desktop_Parker%2520Cox%2520Thompson%25202015%2520accepted%2520version%5B1%5D.pdf DOI:10.1080/10286632.2015.1064118 Parker, Rachel, Cox, Stephen, & Thompson, Paul (2015) The dynamics of global visual effects and games development industries: lessons for Australia’s creative industries development policy. International Journal of Cultural Policy. (In Press) http://purl.org/au-research/grants/ARC/DP1093222 |
Direitos |
Copyright 2015 Taylor & Francis The Version of Record of this manuscript has been published and is available in International Journal of Cultural Policy, 24 July 2015, http://www.tandfonline.com/10.1080/10286632.2015.1064118 |
Fonte |
QUT Business School; School of Management |
Palavras-Chave | #160502 Arts and Cultural Policy #160503 Communications and Media Policy #digital visual effects #games developers #industry bottlenecks #economic governance #cultural policy |
Tipo |
Journal Article |