Understanding expectations with multiple controllers in an augmented reality videogame


Autoria(s): Mirza-Babaei, Pejman; Gale, Nathan; Costa, Joao P.; Nacke, Lennart; Johnson, Daniel M.
Data(s)

2014

Resumo

Player experiences and expectations are connected. The presumptions players have about how they control their gameplay interactions may shape the way they play and perceive videogames. A successfully engaging player experience might rest on the way controllers meet players' expectations. We studied player interaction with novel controllers on the Sony PlayStation Wonderbook, an augmented reality (AR) gaming system. Our goal was to understand player expectations regarding game controllers in AR game design. Based on this preliminary study, we propose several interaction guidelines for hybrid input from both augmented reality and physical game controllers

Identificador

http://eprints.qut.edu.au/82542/

Publicador

ACM

Relação

DOI:10.1145/2658537.2658705

Mirza-Babaei, Pejman, Gale, Nathan, Costa, Joao P., Nacke, Lennart, & Johnson, Daniel M. (2014) Understanding expectations with multiple controllers in an augmented reality videogame. In Proceedings of 1st ACM SIGCHI Annual Symposium on Computer-human Interaction in Play (CHI PLAY '14), ACM, Toronto, Canada, pp. 201-206.

Direitos

Copyright 2014 ACM

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #Games #User experience #Player experience #Game user research #Controllers #Augmented reality #Wonderbook
Tipo

Conference Paper