From ideation to sculpture : digital sculpting as the primary 'ideation' tool for creature design


Autoria(s): Adalian, Laurence P.
Data(s)

2015

Resumo

This research project examined the potential for circumventing drawing in the ideation process by adopting digital sculpture as the primary conceptual development and design tool for the digital sculpting of creature designs. Through a series of experimental research cycles, multiple frameworks were explored with the aim of identifying a methodology for creating '3D sculpted sketches' for the initial phases of the ideation process. This research project acknowledges that drawing still remains the predominant method of visualising design ideas for characters and creatures for many artists. However, alongside other ideation techniques digital sculpting can function as a rapid and responsive tool to visualize and explore forms in a digital sculpting environment for the conceptualisation of multiple creature design variations. The results of this study are significant for emerging digital sculptors who may not necessarily have a well-defined creative brief or initial concept.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/80296/

Publicador

Queensland University of Technology

Relação

http://eprints.qut.edu.au/80296/1/Laurence_Adalian_Thesis.pdf

Adalian, Laurence P. (2015) From ideation to sculpture : digital sculpting as the primary 'ideation' tool for creature design. Masters by Research thesis, Queensland University of Technology.

Fonte

Creative Industries Faculty; School of Media, Entertainment & Creative Arts

Palavras-Chave #Creature design #Digital sculpting #Ideation #Thumbnail generation #Concept art
Tipo

Thesis