Creative expression as the objective in video games


Autoria(s): Rasmussen, Gaute
Data(s)

2014

Resumo

This study explores the idea of video games where the players are not just allowed to express themselves creatively, but are challenged to do so and are judged based on the quality of their creative expression. The outcome of the research is a series of six games which comment on this idea. The study also raises further questions regarding how current video games are constructed and designed in comparison with non-computer games, and invites a further evolution of the craft of video game design in a direction that focuses more on interpreting and reacting to what the player is doing.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/75647/

Publicador

Queensland University of Technology

Relação

http://eprints.qut.edu.au/75647/2/Gaute_Rasmussen_Thesis.pdf

Rasmussen, Gaute (2014) Creative expression as the objective in video games. Masters by Research by Creative Works, Queensland University of Technology.

Fonte

School of Design; Creative Industries Faculty

Palavras-Chave #creative design #creative expression #emergence #evolutionary prototyping #game design #objectives #practice-led research #procedural rhetoric #video games
Tipo

Thesis