Reciprocal habituation : a study of older people and the Kinect


Autoria(s): Nansen, Bjorn; Vetere, Frank; Robertson, Toni; Downs, John; Brereton, Margot; Durick, Jeannette
Data(s)

2014

Resumo

We explore relationships between habits and technology interaction by reporting on older people's experience of the Kinect for Xbox. We contribute to theoretical and empirical understandings of habits in the use of technology to inform understanding of the habitual qualities of our interactions with computing technologies, particularly systems exploiting natural user interfaces. We situate ideas of habit in relation to user experience and usefulness in interaction design, and draw on critical approaches to the concept of habit from cultural theory to understand the embedded, embodied, and situated contexts in our interactions with technologies. We argue that understanding technology habits as a process of reciprocal habituation in which people and technologies adapt to each other over time through design, adoption, and appropriation offers opportunities for research on user experience and interaction design within human-computer interaction, especially as newer gestural and motion control interfaces promise to reshape the ways in which we interact with computers.

Identificador

http://eprints.qut.edu.au/74601/

Publicador

ACM

Relação

DOI:10.1145/2617573

Nansen, Bjorn, Vetere, Frank, Robertson, Toni, Downs, John, Brereton, Margot, & Durick, Jeannette (2014) Reciprocal habituation : a study of older people and the Kinect. ACM Transactions on Computer-Human Interaction (TOCHI), 21(3), 18:1.

Direitos

Copyright 2014 ACM

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #Human factors #Theory #Design #Natural user interfaces #User experience #Habit #Kinect #Intergenerational families #Older users #Routine #Usefulness #Cultural theory
Tipo

Journal Article