Experience as meaning : some underlying concepts and implications for design


Autoria(s): Vyas, Dhaval; van der Veer, Gerrit C.
Contribuinte(s)

Rizzo, Antonio

Grote, Gudela

Wong, William

Data(s)

01/09/2006

Resumo

As the current computing systems move from desktop and work settings into our everyday lives (e.g. mobile and ubiquitous systems) a growing interest is seen for designing interactive systems with experiential support. Some conceptual work already exists that tries to analyze and understand users? experience with interactive systems but in practice this is still not frequently used. Drawing on the concepts from the domain of art, this paper introduces a way to conceptualize users? experience as the meanings or interpretations they construct during their interaction with or through the interactive systems. We consequently apply this conceptualization in a design project where we use it at an early concept design stage for designing aware technologies in care-taking situations.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/71305/

Publicador

ACM Press

Relação

http://eprints.qut.edu.au/71305/2/71305.pdf

DOI:10.1145/1274892.1274906

Vyas, Dhaval & van der Veer, Gerrit C. (2006) Experience as meaning : some underlying concepts and implications for design. In Rizzo, Antonio, Grote, Gudela, & Wong, William (Eds.) ECCE '06 Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems, ACM Press, Zurich, Switzerland, pp. 81-91.

Direitos

Copyright 2006 ACM

Fonte

School of Electrical Engineering & Computer Science; Faculty of Science and Technology

Palavras-Chave #User Experience #Design
Tipo

Conference Paper