Female game developers wanted low pay, long hours, inflexible work environments


Autoria(s): Sweetser, Penelope; Wyeth, Peta; McMahon, Nicole; Johnson, Daniel
Contribuinte(s)

Ahmadi, Samad

Data(s)

2013

Resumo

Almost half of all game players are now women. However, women only represent a small proportion of game developers. There is a lack of previous research to suggest why women don't pursue careers in games and how we can attract more women to the industry. In this paper, we investigate the issues and barriers that prevent women from entering the games industry, as well as the solutions and steps that can be taken to attract more women to the industry. We draw on the lessons learned by the information technology industry and report on a program of events that was conducted at the Queensland University of Technology in 2011. These events provided some insight into the issues surrounding the lack of women in the games industry, as well as some initial steps that we can take as an industry to attract and support more female developers.

Identificador

http://eprints.qut.edu.au/67172/

Publicador

IEEE

Relação

DOI:10.1109/IGIC.2013.6659142

Sweetser, Penelope, Wyeth, Peta, McMahon, Nicole, & Johnson, Daniel (2013) Female game developers wanted low pay, long hours, inflexible work environments. In Ahmadi, Samad (Ed.) Proceedings of the 2013 IEEE International Games Innovation Conference (IGIC), IEEE, Vancouver, Canada, pp. 243-249.

Direitos

Copyright 2013 IEEE

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #Women #Gender #Games industry #Information technology #Careers
Tipo

Conference Paper