Exploring the role of activity in genre
Data(s) |
2013
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Resumo |
This paper provides an outline of genre as we currently know it, and examines the changes occurring as games become more complex. Recent research we've undertaken suggests that our perception of which games fall into which genre category is subjective and that genre hybridization continues to blur our understanding of these categories. Consequently, it is becoming increasingly difficult to categorise game play experience based on traditional genre classifications. We examine the use of videogame activities as a useful mechanism for supplementing our understanding of videogame genre. Through considering activity as a means of classifying game experiences we may obtain a much more nuanced understanding of how players engage with games within a particular genre and across genres. |
Formato |
application/pdf |
Identificador | |
Publicador |
ACM |
Relação |
http://eprints.qut.edu.au/65062/1/genre_game_activities_NMcFinalCR.pdf DOI:10.1145/2513002.2513023 McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel M. (2013) Exploring the role of activity in genre. In IE '13 Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, ACM, RMIT, Melbourne, VIC. |
Direitos |
Copyright 2013 ACM |
Fonte |
School of Civil Engineering & Built Environment; School of Electrical Engineering & Computer Science; Faculty of Science and Technology |
Palavras-Chave | #080000 INFORMATION AND COMPUTING SCIENCES #080600 INFORMATION SYSTEMS #080602 Computer-Human Interaction #Videogames #Genre #Activity |
Tipo |
Conference Paper |