Social and mobile interaction design to increase the loyalty rates of young blood donors


Autoria(s): Foth, Marcus; Satchell, Christine; Seeburger, Jan; Russell-Bennett, Rebekah
Contribuinte(s)

Prinz, Wolfgang

Satchell, Christine

Data(s)

2013

Resumo

Young adults represent the largest group of first time donors to the Australian Red Cross Blood Service, but they are also the least loyal group and often do not return after their first donation. At the same time, many young people use the internet and various forms of social media on a daily basis. Web and mobile based technological practices and communication patterns change the way that young people interact with one another, with their families, and communities. Combining these two points of departure, this study seeks to identify best practices of employing mobile apps and social media in order to enhance the loyalty rates of young blood donors. The findings reported in this paper are based on a qualitative approach presenting a nuanced understanding of the different factors that motivate young people to donate blood in the first place, as well as the obstacles or issues that prevent them from returning. The paper discusses work in progress with a view to inform the development of interactive prototypes trialling three categories of features: personal services (such as scheduling); social media (such as sharing the donation experience with friends to raise awareness); and data visualisations (such as local blood inventory levels). We discuss our translation of research findings into design implications.

Formato

application/pdf

application/pdf

Identificador

http://eprints.qut.edu.au/59928/

Publicador

ACM and the European Society for Socially Embedded Technologies (EUSSET)

Relação

http://eprints.qut.edu.au/59928/14/59928a.pdf

http://eprints.qut.edu.au/59928/11/59928.pdf

http://dl.acm.org/authorize?6839423

DOI:10.1145/2482991.2483007

Foth, Marcus, Satchell, Christine, Seeburger, Jan, & Russell-Bennett, Rebekah (2013) Social and mobile interaction design to increase the loyalty rates of young blood donors. In Prinz, Wolfgang & Satchell, Christine (Eds.) Proceedings of the 6th Communities and Technologies Conference 2013, Munich Germany, ACM and the European Society for Socially Embedded Technologies (EUSSET), Munich, Germany, pp. 64-73.

Direitos

Copyright 2013 Please consult the authors.

Fonte

QUT Business School; School of Design; Creative Industries Faculty; School of Advertising, Marketing & Public Relations

Palavras-Chave #080602 Computer-Human Interaction #080702 Health Informatics #111708 Health and Community Services #120304 Digital and Interaction Design #150502 Marketing Communications #200102 Communication Technology and Digital Media Studies #Blood Donation #Social Media #Mobile Applications #Persuasive Technology #Interaction Design #Urban Informatics
Tipo

Conference Paper