Let's talk about failures : why was the game for children not a success?


Autoria(s): Moser, Christiane; Tscheligi, Manfred; Zaman, Bieke; Abeele, Vero Vanden; Geurts, Luc; Vandewaetere, Mieke; Markopoulos, Panos; Wyeth, Peta; Hofstätter, Jörg
Contribuinte(s)

Mackay, Wendy E.

Data(s)

2013

Resumo

A significant proportion of research in the field of human-computer interaction has been devoted to game design. Yet, a multitude of good ideas and enthusiastic game design initiatives exist, where the games never see the light of day. Unfortunately, the causes of these failures remain often unexplored and unpublished. The challenges faced by researchers and practitioners are particularly complex when designing games for special target groups, such as children, or for a serious purpose. The HCI community would benefit from a discussion on these issues in order to avoid researchers and practitioners to repeat mistakes. We want to learn from projects that started with a promising idea, but failed or faced severe challenges. This workshop will be the first at CHI focusing on 'failed game projects'. In particular, workshop participants are encouraged to discuss issues that typically received little attention in publications and hereby contribute to the discussion on failures in the design, development and evaluation of games for and or with children. As a result, the community will benefit from these insights and lessons-learned, which will enhance the design of future (serious) games with/for children.

Identificador

http://eprints.qut.edu.au/59836/

Publicador

ACM Digitial Library

Relação

DOI:10.1145/2468356.2479646

Moser, Christiane, Tscheligi, Manfred, Zaman, Bieke, Abeele, Vero Vanden, Geurts, Luc, Vandewaetere, Mieke, Markopoulos, Panos, Wyeth, Peta, & Hofstätter, Jörg (2013) Let's talk about failures : why was the game for children not a success? In Mackay, Wendy E. (Ed.) CHI '13 Extended Abstracts on Human Factors in Computing Systems, ACM Digitial Library, Paris, France, pp. 3199-3202.

Direitos

Copyright 2013 the author/owner(s)

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #Failure #Challenges #(Serious) Games #Development #Design #Evaluation #Children
Tipo

Conference Paper