Studio game-on


Autoria(s): Turner, Jane; Thomas, Lubi
Data(s)

13/02/2009

Resumo

The studio-gameon event was supported by the Institute of the Creative Industries and Innovation and the Faculty of IT as part of the State Library of Queensland GAME ON exhibition (ex Barbican, UK) The studio produced a full game in six weeks. It was a curated event, a live web-based exhibition, a performance for the public and the team produced a digital / creative work which is available for download. The studio enabled a team of students to experience the pressures of a real game studio within the space of the precincts but also very much in the public eye. It was a physical hypothesis of the University's mantra - "for the real world" statement: Studio GameOn is an opportunity running alongside the GAME ON exhibition at the State Library of Queensland. The exhibition itself is open to the public from November 17th through to February 15th. The studio runs from January 5th to February 13th 2009. The Studio GameOn challenge? To put together a team of game developers and make a playable game in six weeks! The studio-game on team consists of a group of game developers in training - the team members are all students who are either half-way through or completing a qualification in game design and all its elements - we have designers, artists, programmers and productionteam members. We are also fortunate to have an Industry Board consisting of local Queensland Games professionals: John Passfield (Red Sprite Studios), Adrian Cook (WIldfire Studios) and Duncan Curtis and Marko Grgic (The 3 Blokes). We also invite the public to play with us - there is an ideas box both on-site at the State Library and a number of ways to communicate with us on this studio website.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/31976/

Relação

http://eprints.qut.edu.au/31976/4/31976.pdf

http://pinksofa.making-games.net/?page_id=89

Turner, Jane & Thomas, Lubi (2009) Studio game-on. [Exhibition/Event]

Fonte

http://studio-gameon.com/

Australasian CRC for Interaction Design (ACID); Art & Design; Creative Industries Faculty; Institute for Creative Industries and Innovation; Division of International and Development

Palavras-Chave #190202 Computer Gaming and Animation #Computer games #Design #Teaching & Learning #Industry
Tipo

Creative Work