Wanderer beyond game worlds


Autoria(s): Turner, Jane; Browning, David; Bidwell, Nicola
Data(s)

25/02/2009

Resumo

We discuss issues and opportunities for designing experiences with 3D simulations of nature where the landscape and the interactant engage in an equitable dialogue. We consider the way digital representations of the world and design habits tend to detach from corporeal dimensions in experiencing the natural world and perpetuate motifs in games that reflect taming, territorializing or defending ourselves from nature. We reflect on the Digital Songlines project, which translates the schema of indigenous people to construct a natural environment, and the inherent difficulty in cross-culturally representing inter-connectedness. This leads us to discuss insights into the use of natural features by western people in cultural transmission and in their experiences in natural places. We propose McCarthy and Wright's dialogical approach may reconcile conceptions of place and self in design and conclude by considering experiments in which designers digitally reconstruct their own corporeal experience in natural physical landscape.

Identificador

http://eprints.qut.edu.au/31974/

Publicador

Massachusetts Institute of Technology Press

Relação

http://www.leonardo.info/LEA/PerthDAC/JTruna_Browning_Bidwell_LEA160203.pdf

Turner, Jane, Browning, David, & Bidwell, Nicola (2009) Wanderer beyond game worlds. Leonardo Electronic Almanac, 16(2-3 - Special Issue).

Fonte

Australasian CRC for Interaction Design (ACID); Art & Design; Creative Industries Faculty; Institute for Creative Industries and Innovation

Palavras-Chave #Computer Games #Representation #Spatial Practices #Dialogic #Indexicality
Tipo

Journal Article