Exploring product placement in video games : an investigation of recall effects


Autoria(s): Kuhn, Kerri-Ann; Pope, Nigek K. Ll.; Voges, Kevin E.
Data(s)

2007

Resumo

Despite its growth and prominence, product placement is generally under-researched and this is even more apparent in the area of placement in video gaming. This paper presents exploratory focus group research into this practice. Findings indicate that the introductory footage to a game provides placement opportunities with the highest level of recall, while peripheral non-action is the worst. Interestingly, recall also appears to be higher for individual brands as opposed to manufacturer brands.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/27714/

Publicador

Australian and New Zealand Marketing Academy

Relação

http://eprints.qut.edu.au/27714/2/27714.pdf

http://conferences.anzmac.org/ANZMAC2007/papers/K%20Voges_1a.pdf

Kuhn, Kerri-Ann, Pope, Nigek K. Ll., & Voges, Kevin E. (2007) Exploring product placement in video games : an investigation of recall effects. In Proceedings of : the Australian and New Zealand Marketing Academy (ANZMAC) Conference : Reputation, Responsibility & Relevance , December 3-5, 2007, Dunedin, New Zealand..

Direitos

Copyright 2007 please contact the authors

Fonte

QUT Business School; School of Advertising, Marketing & Public Relations

Palavras-Chave #150502 Marketing Communications #Product Placement #Video Games #Recall Effects
Tipo

Conference Paper