Brand placements in computer and video games : an overview and research questions


Autoria(s): Kuhn, Kerri-Ann; Love, Anita; Pope, Nigel K. Ll.
Data(s)

2004

Resumo

Despite the size and growth of the computer and video gaming industry – as well as the increasing use of the medium for the placement of advertising and product placement – researchers have neglected this area. By drawing on existing literature and research in similar and related areas of film product placement, sponsorship and interactivity, the authors present a conceptual overview and identify areas for research.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/27711/

Publicador

Australian and New Zealand Marketing Academy (ANZMAC)

Relação

http://eprints.qut.edu.au/27711/1/27711.pdf

http://smib.vuw.ac.nz:8081/WWW/ANZMAC2004/CDsite/welcome.html

Kuhn, Kerri-Ann, Love, Anita, & Pope, Nigel K. Ll. (2004) Brand placements in computer and video games : an overview and research questions. In ANZMAC 2004 : marketing accountabilities and responsibilities, 29 November-1 December 2004, Wellington, New Zealand.

Direitos

Copyright 2004 the authors.

Fonte

QUT Business School; School of Advertising, Marketing & Public Relations

Palavras-Chave #150502 Marketing Communications #product placement #sponsorship #interactivity #video games
Tipo

Conference Paper