Co-creative expertise : Auran Games and Fury - a case study


Autoria(s): Banks, John
Data(s)

01/02/2009

Resumo

This article discusses the ways in which the relations among professional and non-professional participants in co-creative relations are being reconfigured as part of the shift from a closed industrial paradigm of expertise toward open and distributed expertise networks. This article draws on ethnographic consultancy research undertaken throughout 2007 with Auran Games, a Brisbane, Australia based games developer, to explore the co-creative relationships between professional developers and gamers. This research followed and informed Auran’s online community management and social networking strategies for Fury (http://unleashthefury.com), a massively multiplayer online game released in October 2007. This paper argues that these co-creative forms of expertise involve co-ordinating expertises through social-network markets.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/26176/

Publicador

School of Journalism and Communication in association with the Centre for Critical and Cultural Studies, University of Queensland

Relação

http://eprints.qut.edu.au/26176/1/26176.pdf

http://www.uq.edu.au/emsah/mia/issues/mia130.html#contents

Banks, John (2009) Co-creative expertise : Auran Games and Fury - a case study. Media International Australia : incorporating Culture and Policy, 130(February), pp. 77-89.

Direitos

Copyright 2009 John Banks

Fonte

ARC Centre of Excellence for Creative Industries and Innovation; Creative Industries Faculty

Palavras-Chave #expertise #co-creative culture #games studies #participatory culture
Tipo

Journal Article