Lesser-known worlds : bridging the telematic flows with located human experience through game design


Autoria(s): Polson, Debra; Caceres, Marcos
Contribuinte(s)

de Castell, Suzanne

Jenson, Jennifer

Data(s)

2007

Resumo

This paper represents a new theorization of the role of location-based games (LBGs) as potentially playing specific roles in peoples’ access to the culture of cities [22]. A LBG is a game that employs mobile technologies as tools for game play in real world environments. We argue that as a new genre in the field of mobile entertainment, research in this area tends to be preoccupied with the newness of the technology and its commercial possibilities. However, this overlooks its potential to contribute to cultural production. We argue that the potential to contribute to cultural production lies in the capacity of these experiences to enhance relationships between specific groups and new urban spaces. Given that developers can design LBGs to be played with everyday devices in everyday environments, what new creative opportunities are available to everyday people?

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/26092/

Publicador

Peter Lang Publishing Group

Relação

http://eprints.qut.edu.au/26092/1/26092.pdf

http://www.peterlang.com/LOCALPDF/Buecher/BookDetail_68643.pdf?CFID=29833408&CFTOKEN=35902133

Polson, Debra & Caceres, Marcos (2007) Lesser-known worlds : bridging the telematic flows with located human experience through game design. In de Castell, Suzanne & Jenson, Jennifer (Eds.) Worlds in Play. International Perspectives on Digital Games Research. Peter Lang Publishing Group, New York.

Direitos

Copyright 2007 Peter Lang Publishing Group

Fonte

Art & Design; Creative Industries Faculty; Institute for Creative Industries and Innovation

Palavras-Chave #120300 DESIGN PRACTICE AND MANAGEMENT #089900 OTHER INFORMATION AND COMPUTING SCIENCES #190200 FILM TELEVISION AND DIGITAL MEDIA #100500 COMMUNICATIONS TECHNOLOGIES #Location-Based Games #Serious Games #Mobile Technologies #Information Communications Technologies #Design
Tipo

Book Chapter