The generation of virtual prototypes for performance optimization


Autoria(s): Frazer, John H.
Contribuinte(s)

Oosterhuis, Kas

Feireiss, Lukas

Data(s)

2006

Resumo

I am suspicious of tools without a purpose - tools that are not developed in response to a clearly defined problem. Of course tools without a purpose can still be useful. However the development of first generation CAD was seriously impeded because the solution came before the problem. We are in danger of repeating this mistake if we do not clarify the nature of the problem that we are trying to solve with the next generation of tools. Back in the 1980s I used to add a postscript slide at the end of CAD conference presentations and the applause would invariably turn to concern. The slide simple asked: can anyone remember what it was about design that needed aiding before we had computer aided design?

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/25852/

Publicador

Episode Publishers

Relação

http://eprints.qut.edu.au/25852/1/c25852.pdf

http://www.episode-publishers.nl/architecture/GSMII.htm

Frazer, John H. (2006) The generation of virtual prototypes for performance optimization. In Oosterhuis, Kas & Feireiss, Lukas (Eds.) The architecture co-laboratory : Game Set and Match II : on computer games, advanced geometries, and digital technologies. Episode Publishers, Netherlands, Rotterdam, pp. 208-212.

Direitos

Copyright 2006 Delft University of Technology, the authors, the photographers, Episode Publishers

Fonte

Faculty of Built Environment and Engineering; School of Design

Palavras-Chave #120304 Digital and Interaction Design #120101 Architectural Design #Virtual prototypes #Performance optimization #generative design
Tipo

Book Chapter